"=>" Means a payload going from the server to the client. "<=" Means a payload going from the client to the server
0 => request authentication
{ "op": 0, "t": null, "d": null }
1 <= authenticate
{
"op": 1,
"d": {
"token": "a0uisd9uasrj39uwr0p9j4t-w0fepsduj9fus9df", // Pregenerated user hash token - or null for basic data/current global hash token for basic data
"uid": null // logedin user id - if any
}
}
2 => authentication passed
{
"op": 2,
"t": null,
"d": {
"missed_notifications": [
{
"type": "APPLICATION_REVIWED",
"proccessed_type": 0
}
]
}
}
3 => heartbeat
{ "op": 3, "t": null, "d": null }
4 <= send back heartbeat responce
{ "op": 4, "t": null, "d": null }
5 => event payload
{
"op": 5,
"ev": "GUILD_PRIVILEGE_UPDATE",
"d": {
"id": "1234",
"tag": "name#disc",
"self": true, // if this is a permissions update of this user // NOTE: will most likely remove
"permissions": "0" // new permissions
}
}
6 => send cmd
-
CONNECT_GUILD -> starts resiving data form that guild
-
DESCONNECT_GUILD -> Stop getting data form that guild
Note: Only one guild connection allowed if any other is attempted it will remove the previous
7 => cmd responce
{
"op": 7,
"d": {
"for": "CONNECT_GUILD",
"data": {
"guild": {
"count": 100,
"banner": null,
"icon": "abcdef",
"premium_tier": 1,
"verification_level": 3,
"emojis": [],
"current_invite_valid": false, // if the current invite shown is valid
"vanity": null
},
"user": {
"id": "1234",
"tag": "name#disc",
"permissions": "0"
}
}
}
}
{
"op": 7,
"d": {
"for": "DESCONNECT_GUILD",
"data": {
"success": true
}
}
}
"CONNECT_GUILD" -> Connect to a guild application
{
"op": 6,
"cmd": "CONNECT_GUILD",
"d": {
"token": "q937ue0hw09fyhe.0s98fhs98d0h", // an guild application hash
"gid": "123467"
}
}
"DESCONNECT_GUILD" -> Disconnect from a guild application
{
"op": 6,
"cmd": "DESCONNECT_GUILD",
"d": {
"gid": "123467"
}
}
"APPLICATION_SESSION" -> Start a live application session
{
"op": 7,
"cmd": "APPLICATION_SESSION",
"d": {
"uid": "000", // user id
"gid": "0001", // guild id
"utokh": "", // user token hash
"uhash": "" // user gateway hash
}
}
"APPLICATION_SESSION_END" -> End the application session
{
"op": 7,
"cmd": "APPLICATION_SESSION_END",
"d": {
"gid": "0001"
}
}
"APPLICATION_SESSION_REAUTH" -> When the application session requests you to reauth command name, packet ->
{
"op": 7,
"cmd": "APPLICATION_SESSION_REAUTH",
"d": {
"utokh": "", // user token hash
"uhash": "", // user gateway hash
"pm": "64" // past permissions of this member
}
}
"APPLICATION_SESSION_HB_M" => Send back heartbeat
None discord;
Event name | Info
APPLICATION_SESSION_HB_P => Session heartbeat
APPLICATION_SESSION_END => When a application session is ended
Discord event name | Event name | Info
GUILDS_MEMBER_ADD or GUILDS_MEMBER_REMOVE -> GUILD_MEMBER_COUNT_CHANGE => Emited when a member joins/leaves
GUILD_MEMBER_UPDATE ->
-
- GUILD_PRIVILEGE_UPDATE => Emited when the current users permissions change in that server
- Authentication process
- Setup a stable discord gateway connection.
- Patch application from from session live by command
- Start sending/resiving a heartbeat
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