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Feature: Box Expansion #102
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- BoxInfinityScrollItem.h - BoxTray.h - BoxWindow.h
- Missing pragma argument
- Not required in the actual Box Expansion code but handy header to have
- 99% functional when utilising Vanilla migration - Currently cannot load game without migration, however FromBytes() does successfully finish
- injectPlayerWork() is trampolined onto FieldCanvas$$Start which injects Box Expansion into the PlayerWork post-startup. -
- Base 40 boxes successfully expanded to 80 boxes. - Migration work implemented. Vanilla saves will have their base 40 boxes copied and stored into the new 80 box array. - To prevent issues with pre-load initialization, Playerwork is injected through trampolining off of FieldCanvas$$Start. This is not the case if migration is performed which it can be successfully overwritten during initialization without issue. - BoxList view updated and re-scaled to display all 80 boxes which can be functionally navigated to. - Requires updated Box UI assetbundle from RomFS repo
SaltContainer
requested changes
Jun 10, 2024
src/mod/externals/SmartPoint/Components/PlayerPrefsProvider_PlayerWork_.h
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- Unified PlayerPrefsProvider_PlayerWork_.h & PlayerPrefsProvider_ViewerSettings_.h to instead use a template such as other classes such as List
SaltContainer
requested changes
Jun 10, 2024
- Fixed PlayerPrefsProvider.h
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Feature: Box Expansion 📦
FieldCanvas$$Start
. This is not the case if migration is performed which it can be successfully overwritten during initialization without issue.