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Add a couple script commands and re-organize sidebar
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sidebar_position: 7 | ||
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# Debugging | ||
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## Introduction | ||
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sidebar_position: 3 | ||
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# Setting Up ExLaunch | ||
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## Introduction | ||
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sidebar_position: 2 | ||
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# Setting Up Ghidra | ||
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## Introduction | ||
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sidebar_position: 1 | ||
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# ExeFS Modding Guide | ||
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## Introduction | ||
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sidebar_position: 4 | ||
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# Headers | ||
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## Introduction | ||
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sidebar_position: 5 | ||
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# Hooks | ||
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## Introduction | ||
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sidebar_position: 6 | ||
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# Logging | ||
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## Introduction | ||
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sidebar_position: 1 | ||
slug: / | ||
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# ROM Hacking | ||
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Learn how to make your own modifications to the Pokemon BDSP ROM. |
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# (3) _END | ||
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## Synonyms | ||
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- _NOP | ||
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## Effect | ||
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Ends the script. | ||
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## Syntax | ||
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```c | ||
_END() | ||
``` | ||
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## Example | ||
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```c | ||
_LDVAL(@LOCALWORK1, 1) | ||
_END() | ||
_SE_PLAY('S_PINPON') | ||
``` | ||
The above script will set the work variable @LOCALWORK1 to 1, then end script execution. The command on line 3 will not be executed. |
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# (4) _TIME_WAIT | ||
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## Effect | ||
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Blocks script execution for the amount of time given. | ||
The **result** work is set to 0 on every loop until the time has expired. It is then set to 1 and execution resumes. | ||
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## Syntax | ||
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```c | ||
_TIME_WAIT(time, result) | ||
``` | ||
| Argument | Description | Types | | ||
| - | - | - | | ||
| **time** | The amount of time to wait, in frames (1/30ths of a second) | Work, Float | | ||
| **result** | The work to put the result into | Work | | ||
## Example | ||
```c | ||
_TIME_WAIT(120, @LOCALWORK2) | ||
_SE_PLAY('S_PINPON') | ||
``` | ||
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The above script will block script execution for approximately 4 seconds. The work variable @LOCALWORK2 is set to 1 upon execution resuming. | ||
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Finally, the sound effect 'S_PINPON' plays. |
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