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use iOS 13.0 and Xcode 11 on CI #1691
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build.sh
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@@ -1,7 +1,14 @@ | |||
#!/bin/bash | |||
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PLATFORM="${TEXTURE_BUILD_PLATFORM:-platform=iOS Simulator,OS=10.2,name=iPhone 7}" | |||
SDK="${TEXTURE_BUILD_SDK:-iphonesimulator12.2}" | |||
echo !!!! |
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Do we need these echo statements still or was this just for debugging?
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just debugging. There is no documentation how to switch Xcode.
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XCTAssertEqualObjects(NSStringFromCGRect(window.bounds), NSStringFromCGRect(node.frame)); | ||
XCTAssertNotEqual(scrollNode.view.contentInset.top, 0); | ||
XCTAssertEqual(scrollNode.view.contentInset.top, 0); |
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why it shouldn't be equal to zero?
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Xcode changed to 11
Simulator changed to iOS13 and iPhone 8
Fixed snapshot tests
Fixed tests that are depended on a separate
UIWindow
Disabled
[ASDisplayNodeTests -testThatItIsAllowedToRetrieveDebugDescriptionIncludingVCOffMainThread]
Weird changes to
[ASViewControllerTests -testThatAutomaticSubnodeManagementScrollViewInsetsAreApplied]
and[ASDisplayNodeTests -checkValuesMatchDefaults]
NB
ASRunLoopQueueTests
became flaky