(togsclantags)
This plugin is fully customizable. You can make as many setups as desired, and have as many kinds of configurations as desired (all through a config file or database). The setups are fully explained inside the config file, but can also be found below.
- togsclantags.smx to /addons/sourcemod/plugins/ folder.
- Either use a database setup, similar to databases example file, or use togsclantags.cfg in /addons/sourcemod/configs/ folder.
- Configure your setups in the config file or your mysql database, then load plugin, configure your cvars (/cfgs/sourcemod/togsclantags.cfg) and then you're set! Note: After changing the cvars in your cfg file, be sure to rcon the new values to the server so that they take effect immediately.
Click to View CVars
-
togsclantags_version - TOG Clan Tags: Version
-
togsclantags_admflag - Admin flag(s) used for sm_rechecktags command.
-
togsclantags_bots - Do bots get tags? (1 = yes, 0 = no)
-
togsclantags_enforcetags - If no matching setup is found, should their tag be forced to be blank? (0 = allow players setting any clan tags they want, 1 = if no matching setup found, they can only use tags found in the cfg file, 2 = only get tags by having a matching setup in cfg file or database).
-
togsclantags_updatefreq - Frequency to re-load clients from cfg file (0 = only check once). This function is namely used to help interact with other plugins changing admin status late.
-
togsclantags_use_mysql - Use mysql? (1 = Use MySQL to manage setups, 0 = Use cfg file to manage setups)
-
togsclantags_debug - Enable debug mode? (1 = Yes, produce debug files (note, this can produce large files), 0 = Disable debug mode)
Click to View Player Commands
- sm_rechecktags - Recheck tags for all players in the server.
Click to Open Spoiler
//////////////////////////////////////////////////////////////////
//
// SAMPLE SETUP:
//
// "Title" <- This can be anything. I suggest making it something indicating what the setup is for.
// {
// "enabled" "1" <- Entering "0" here will disable a setup entirely, except as allowable tags for togsclantags_enforcetags = 1 (combo with "exclude" to block that part as well). If omitted, 1 is assumed.
// "flag" "INPUT" <- There are 3 kinds of inputs. See below.
// "tag" "[SOME TAG]" <- Tag.
// "ignore" "1" <- Typically not included. Applies "ignore" setup to client. See below.
// "exclude" "1" <- Either 0 or 1 should be entered here. If omitted, 0 is assumed. If cvar togsclantags_enforcetags = 1,
// } then "0" includes this tag as an allowed tag when no matching setups are found. "1" excludes the tag from the allowable tags list.
//
//////////////////////////////////////////////////////////////////
//
// INPUTS AND ORDER OF OPERATION:
//
// The player will get the first tag that matches them. So, a general order of setups is: Bot setup -> Steam ID setups -> group setups.
//
// BOT: This setup will apply to all bots, and only to bots.
//
// Steam ID (STEAM_X:X:XXXXXXX format): This will apply only to the player whose steam ID it is.
// Note: The plugin checks both "STEAM_0" and "STEAM_1" (steam universe 0 and 1), so if you put the wrong one in, it still works.
//
// Groups: This is a single, multiple, or multiple sets of admin flags.
// e.g. Setting the flag as "a" requires players to have the "a" flag to be considered a match.
// e.g. "at" requires players to have both the "a" AND "t" flags to be considered a match.
// e.g. "a;t" requires players to have either the "a" OR "t" flags to be considered a match.
// e.g. "at;b" requires players to have EITHER: (both the "a" AND "t" flags), OR the "b" flag.
// If either of the two conditions apply, they are considered a match.
// Note: "public" and empty quotes ("") make the access available to all.
//
// "ignore" Setup: When this key-value is included in a setup, you can leave out the "tag" key-value, since it wont be read anyways.
// The purpose of this key-value is to make exceptions for groups.
// e.g. PlayerA doesnt want the group tag that is applied to all donators with flag "a".
// Instead, you could make them a personal setup, using their steam ID as the flag, but with the "ignore" key-value.
// This setup is read first (assuming you put it above the other one), and they exit the function without a tag.
//
//////////////////////////////////////////////////////////////////
// Note: Do not change the word "Setups" in the line below, else the plugin will not read this file.
"Setups"
{
"Bot setup"
{
"flag" "BOT"
"tag" "[BOT TAG]"
"exclude" "1" //this tag is NOT included in the allowable tags list when togsclantags_enforcetags = 1
}
"Some Players Setup to Ignore Avoid VIP Group Tag"
{
"flag" "STEAM_0:1:1234567"
"ignore" "1"
"exclude" "1" //this tag is NOT included in the allowable tags list when togsclantags_enforcetags = 1
}
"Some player"
{
"flag" "STEAM_0:1:1234567"
"tag" "[SOME TAG]"
"exclude" "1" //this tag is NOT included in the allowable tags list when togsclantags_enforcetags = 1
}
"Some guy"
{
"enabled" "0" //this setup is disabled! The tag is also not in the allowable tags list when togsclantags_enforcetags = 1
"flag" "STEAM_0:1:9876554"
"tag" "[ANOTHER TAG]"
"exclude" "1" //this tag is NOT included in the allowable tags list when togsclantags_enforcetags = 1
}
"Admin Tag"
{
"flag" "b"
"tag" "[ADMIN]"
"exclude" "0" //this tag IS INCLUDED in the allowable tags list when togsclantags_enforcetags = 1
}
"VIP Group"
{
"flag" "aost"
"tag" "[VIP]" //this tag IS INCLUDED in the allowable tags list when togsclantags_enforcetags = 1
}
"Some other tag"
{
"flag" "a;st"
"tag" "[MEMBER]" //this tag IS INCLUDED in the allowable tags list when togsclantags_enforcetags = 1
}
}
Note: Change Log is at bottom of source code.