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grt: removing abbreviations in the function name
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Signed-off-by: luis201420 <tauro_luisito_20@hotmail.com>
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luis201420 committed Feb 5, 2024
1 parent 13e9686 commit 0040e27
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Showing 2 changed files with 16 additions and 16 deletions.
14 changes: 7 additions & 7 deletions src/grt/src/fastroute/include/FastRoute.h
Original file line number Diff line number Diff line change
Expand Up @@ -323,13 +323,13 @@ class FastRouteCore

// maze3D functions
void mazeRouteMSMDOrder3D(int expand, int ripupTHlb, int ripupTHub);
void addNbrPoints(int netID,
int n1,
int n2,
std::vector<int*>& points_heap_3D,
multi_array<int, 3>& dist_3D,
multi_array<Direction, 3>& directions_3D,
multi_array<int, 3>& corr_edge_3D);
void addNeighborPoints(int netID,
int n1,
int n2,
std::vector<int*>& points_heap_3D,
multi_array<int, 3>& dist_3D,
multi_array<Direction, 3>& directions_3D,
multi_array<int, 3>& corr_edge_3D);
void setupHeap3D(int netID,
int edgeID,
std::vector<int*>& src_heap_3D,
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18 changes: 9 additions & 9 deletions src/grt/src/fastroute/src/maze3D.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -113,13 +113,13 @@ static void removeMin3D(std::vector<int*>& array)
array.pop_back();
}

void FastRouteCore::addNbrPoints(const int netID,
const int n1,
const int n2,
std::vector<int*>& points_heap_3D,
multi_array<int, 3>& dist_3D,
multi_array<Direction, 3>& directions_3D,
multi_array<int, 3>& corr_edge_3D)
void FastRouteCore::addNeighborPoints(const int netID,
const int n1,
const int n2,
std::vector<int*>& points_heap_3D,
multi_array<int, 3>& dist_3D,
multi_array<Direction, 3>& directions_3D,
multi_array<int, 3>& corr_edge_3D)
{
const auto& treeedges = sttrees_[netID].edges;
const auto& treenodes = sttrees_[netID].nodes;
Expand Down Expand Up @@ -258,12 +258,12 @@ void FastRouteCore::setupHeap3D(int netID,
}
// find all the grids on tree edges in subtree t1 (connecting to n1) and put
// them into src_heap_3D
addNbrPoints(
addNeighborPoints(
netID, n1, n2, src_heap_3D, d1_3D, directions_3D, corr_edge_3D);

// find all the grids on tree edges in subtree t2 (connecting
// to n2) and put them into dest_heap_3D
addNbrPoints(
addNeighborPoints(
netID, n2, n1, dest_heap_3D, d2_3D, directions_3D, corr_edge_3D);

for (int i = regionY1; i <= regionY2; i++) {
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