A Unity scene that demonstrates a genetic algorithm of neural networks learning to solve a simple maze.
- Built off of Adrians NeuralNetDemo
- Unity
- Visual Studio
- Windows Unity
- Clone this project down to your desktop
- Open that folder in Unity
- Open the Demo scene in Unity
- Click the play button at the top of the screen
- Let run for as long as you want. (Speed and amount of agents that hit the target will plateau around 145, epoch 20ish)
- Colors are correct, although they look misleading
- Currently working on a timed area in order to discourage agents that hang in the back and avoid touching walls
GitHub Linkedin AdamTitus76@gmail.com
MIT License
Copyright (c) 2018 Adam Titus All Rights Reserved.
If you find a way to monetize this please contact the author