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Resources
Theseus Resources is a collection of resources, such as images and sound files, that mission makers can use for their missions without having to increase the size of the mission itself.
This wiki page will have previews of the different files the mod adds, as well as the paths and classnames so they are easy to copy-paste into your missions.
To add an image to an object, such as a sign or a whiteboard, the easiest way is to open the object's attributes, and then at the bottom insert the image path.
These images are intended to be used on the whiteboard object, and may not show up correctly if used on other objects.
Bukovina
Path:
x\tacr\addons\images\maps\wb_bukovina.paa
Bystrica
Path:
x\tacr\addons\images\maps\wb_bystrica.paa
Chernarus
Path:
x\tacr\addons\images\maps\wb_chernarus.paa
Chernarus Winter
Path:
x\tacr\addons\images\maps\wb_chernaruswinter.paa
Dingor
Path:
x\tacr\addons\images\maps\wb_dingor.paa
Hellanmaa
Path:
x\tacr\addons\images\maps\wb_hellanmaa.paa
Ihantala
Path:
x\tacr\addons\images\maps\wb_ihantala.paa
Ihantala Winter
Path:
x\tacr\addons\images\maps\wb_ihantalawinter.paa
Isla Abramia
Path:
x\tacr\addons\images\maps\wb_abramia.paa
Isla Duala
Path:
x\tacr\addons\images\maps\wb_duala.paa
Lingor
Path:
x\tacr\addons\images\maps\wb_lingor.paa
Lythium
Path:
x\tacr\addons\images\maps\wb_lythium.paa
Panthera
Path:
x\tacr\addons\images\maps\wb_panthera.paa
Panthera (Winter)
Path:
x\tacr\addons\images\maps\wb_pantherawinter.paa
Proving Grounds
Path:
x\tacr\addons\images\maps\wb_provinggrounds.paa
Ruha
Path:
x\tacr\addons\images\maps\wb_ruha.paa
Shapur
Path:
x\tacr\addons\images\maps\wb_shapur.paa
Takistan
Path:
x\tacr\addons\images\maps\wb_takistan.paa
Takistan Mountains
Path:
x\tacr\addons\images\maps\wb_takistanmountains.paa
Zargabad
Path:
x\tacr\addons\images\maps\wb_zargabad.paa
Armory
Path:
x\tacr\addons\images\signs\armory.paa
Armory & Briefing
Path:
x\tacr\addons\images\signs\armorybriefing.paa
Briefing
Path:
x\tacr\addons\images\signs\briefing.paa
Reminder
Path:
x\tacr\addons\images\signs\reminder.paa
Note: This image is for a whiteboard.
Note: May not contain all sounds, But does contain the more popular ones as of 06-11-2020
There's different ways to use ambient sound effects. The most simple way to use them would be to use a trigger, which is set to play a selected SFX sound. SFX sounds automatically loop and are 3D positioned, so they're handy for ambience such as radio chatter coming from a radio object, without needing to write scripts that loop.
An example on how to use the radio chatter sound:
Place your "source" object emitting the sound (eg a radio), and a trigger with a radius of 25m inside the radio.
The radius can be changed, and you may consider doing it depending on where your object is. The sound doesn't care much about buildings, so if your radio is inside a house, you may want a smaller radius instead for example.
Next, open the trigger settings.
Set the activation to Any Player
, make it repeatable, and then in the condition put in player in thisList
Finally go to the bottom, under Trigger: Effects
and under SFX choose the sound you want to be played.
Now, when a player enters the trigger area, the sound will start playing. It will automatically loop when finished, and if the player leaves the trigger the sound will stop. Setting the trigger to repeatable means that if the player enters the area again, the sound will continue.
Note that the sound is local. If player A enters the trigger, and player B enters the trigger 10 seconds later, they will not hear the exact same thing. It could be possible to play around with something like playSound3D, which is executed on the server, however then you'll need to start making a script that loops by itself. For the simple purpose of something like radio chatter, the method explained above works fine.
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Radio Chatter - Chinese
tacr_amb_radiochatter_chi
x\tacr\addons\sounds\ambience\radiochatter_chi.ogg
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Radio Chatter - English
tacr_amb_radiochatter_eng
x\tacr\addons\sounds\ambience\radiochatter_eng.ogg
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Radio Chatter - Russian
tacr_amb_radiochatter_rus
x\tacr\addons\sounds\ambience\radiochatter_rus.ogg
Effects can be used in similar ways as ambient sounds, as in you can set up a trigger to play the sound (Effect sounds will be under the Sound
category, not the SFX
category).
That said, it may be more ideal to use commands (such as playSound or playSound3D) to play a sound instead, as it can give more control.
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Banzai Attack
tacr_sfx_banzai
x\tacr\addons\sounds\effects\banzai.ogg
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Punji Trap
tacr_sfx_punjitrap
x\tacr\addons\sounds\effects\punjitrap.ogg
"Fun" is essentially a category for sounds intended for gimmicky stuff. They are used in the same ways as "Effects" sounds are.
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Duck Hunt Theme
tacr_fun_duckhunt
x\tacr\addons\sounds\fun\duckhunt.ogg
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High Noon
tacr_fun_highnoon
x\tacr\addons\sounds\fun\highnoon.ogg
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Tetris 99
tacr_fun_tetris99
x\tacr\addons\sounds\fun\tetris99.ogg
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Wild West Theme
tacr_fun_wildwest
x\tacr\addons\sounds\fun\wildwest.ogg
A different way of utilising sounds so they emit from an actual object is to utilise the command createSoundSource
This can be activated so it will continuously play the sound on a loop emitting from an object of your choosing, and later deleted with the deleteVehicle
command.
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
The example from the wiki uses "LittleDog"
as the reference to the sound.
You can also replace "player" with any objects variable name to have it emit from that location.
An implementation from one of our previous missions:
tac_soundAlarm = createSoundSource ["Sound_Alarm", position loudSpeaker, [], 0];
To clear this alarm you can simply use
deleteVehicle tac_SoundAlarm;
NOTE: When utilising createSoundSource
you must remember to only execute the sound on the server, otherwise it will execute for every player and duplicate the sound.
if (isServer) then {
tac_soundAlarm = createSoundSource ["Sound_Alarm", position loudSpeaker, [], 0];
};
List of Vanilla sounds:
- "Sound_Alarm"
- "Sound_Alarm2"
- "Sound_BattlefieldExplosions"
- "Sound_BattlefieldFirefight"
- "Sound_Fire"
- "Sound_SmokeWreck1"
- "Sound_SparklesWreck1"
- "Sound_SparklesWreck2"
- "Sound_Stream"
List of Resources sounds:
- "tacr_v_amb_radiochatter_chi" (Radio Chatter Chinese)
- "tacr_v_amb_radiochatter_eng" (Radio Chatter English)
- "tacr_v_amb_radiochatter_rus" (Radio Chatter Russian)
- "tacr_v_amb_generator" (Generator)
- "tacr_v_amb_jeering_crowd" (Jeering Crowd)
- "tacr_v_amb_stormwind_01" (Stormy Winds 01)
- "tacr_v_amb_stormwind_02" (Storm Winds 02)
- "tacr_v_amb_stormwind_03" (Storm Winds 03)
- "tacr_v_sfx_geigerhigh" (Geiger Counter - High)
- "tacr_v_sfx_geigernormal" (Geiger Counter - Normal)
- "tacr_v_sfx_geigerlow" (Geiger Counter - Low)
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