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Fixed bug where phisical interactions were triggering items #227

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May 30, 2024
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5 changes: 5 additions & 0 deletions src/main/java/net/tiagofar78/prisonescape/Events.java
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
Expand Down Expand Up @@ -79,6 +80,10 @@ public void playerInteractWithPrison(PlayerInteractEvent e) {
return;
}

if (e.getAction() == Action.PHYSICAL) {
return;
}

Block block = e.getClickedBlock();

if (e.getHand() == EquipmentSlot.OFF_HAND) {
Expand Down
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