If you add custom feature, make sure it's optional and can be enabled via g_game.enableFeature function, otherwise your pull request will be rejected.
You can clone repoistory and use github action build-on-request workload.
You need visual studio 2022 and vcpkg with commit 3b3bd424827a1f7f4813216f6b32b6c61e386b2e
(download).
Then you install vcpkg dependencies:
vcpkg install boost-iostreams:x86-windows-static boost-asio:x86-windows-static boost-beast:x86-windows-static boost-system:x86-windows-static boost-variant:x86-windows-static boost-lockfree:x86-windows-static boost-process:x86-windows-static boost-program-options:x86-windows-static luajit:x86-windows-static glew:x86-windows-static boost-filesystem:x86-windows-static boost-uuid:x86-windows-static physfs:x86-windows-static openal-soft:x86-windows-static libogg:x86-windows-static libvorbis:x86-windows-static zlib:x86-windows-static libzip:x86-windows-static openssl:x86-windows-static
and then you can compile static otcv8 version.
on linux you need:
- vcpkg from commit
761c81d43335a5d5ccc2ec8ad90bd7e2cbba734e
- boost >=1.67 and libzip-dev, physfs >= 3
- gcc >=9
Then just run mkdir build && cd build && cmake .. && make -j8
To compile on android you need to create C:\android with
- android-ndk-r21b https://dl.google.com/android/repository/android-ndk-r21d-windows-x86_64.zip
- libs from android_libs.7z
Also install android extension for visual studio In visual studio go to options -> cross platform -> c++ and set Android NDK to C:\android\android-ndk-r21b Right click on otclientv8 -> proporties -> general and change target api level to android-25
Put data.zip in android/otclientv8/assets You can use powershell script create_android_assets.ps1 to create them automaticly (won't be encrypted)
- To run tests manually, unpack tests.7z and use command
otclient_debug.exe --test
- To test mobile UI use command
otclient_debug.exe --mobile