Releases: ToastinYou/NoReticle
Releases · ToastinYou/NoReticle
NoReticle 2.3.0
Changelog:
- Updated to the latest CitizenFX dependencies, fully compatible with latest FX Server versions!
- Fixed bug causing the reticle to show in first-person when using sniper rifles and not aiming in.
- Fixed bug causing ace permissions to not work.. please replace your ace permissions with the examples below.
New Ace Permissions
To make the reticle visible:
add_ace group.admin Reticle allow
To make the reticle on the stun gun (taser) visible:
add_ace builtin.everyone ReticleStunGun allow
NoReticle 2.2.0
Changelog:
- Updated to the latest CitizenFX dependencies, fully compatible with latest FX Server versions!
- Fixed bug causing the reticle HUD element to be removed from helicopters and airplanes/jets.
- Added support to enable the stun gun (taser) reticle (ace permissions): add_ace builtin.everyone "ReticleStunGun" allow
- Future-proofed sniper rifles. When GTA V receives a new sniper rifle model, the reticle will be visible without the need to update this script.
- Removed screen notification "Allowing reticle." at player spawn.
- Improved logging.
- Possible performance improvements.
NoReticle 2.1.0
Changelog:
- Updated to the latest CitizenFX dependencies, fully compatible with latest FX Server versions!
- Fixed a bug causing reticle to appear intermittently.
- Fixed bugs causing snipers to have reticle's removed.
- Possible performance improvements.
NoReticle 2.0
Changelog:
- Added use of ace permissions to allow certain groups to have a visible reticle.
- ALL snipers now have the proper HUD display (reticle is not disabled on snipers).
- (Probably) performance improvements.