Full commint #63
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name: Execute tests after push | |
on: | |
push: | |
branches: | |
- master | |
jobs: | |
build: | |
name: Build my project ✨ | |
runs-on: ubuntu-latest | |
steps: | |
# Checkout | |
- name: Checkout repository | |
uses: actions/checkout@v4.1.1 | |
# Git LFS Cache | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v4.0.1 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
# Library Cache | |
- name: Cache | |
uses: actions/cache@v4.0.1 | |
with: | |
path: Library | |
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library- | |
# Tests | |
- name: Run tests | |
uses: game-ci/unity-test-runner@v4.1.1 | |
id: myTestStep | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
unityVersion: 2022.3.7f1 | |
projectPath: ./ | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+GameRules,+GameView' | |
- name: Upload tests coverage | |
uses: actions/upload-artifact@v4.3.1 | |
if: always() | |
with: | |
name: Coverage results | |
path: ${{ steps.myTestStep.outputs.coveragePath }} | |
# Build | |
# - name: Build | |
# uses: game-ci/unity-builder@v4.2.1 | |
# env: | |
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# with: | |
# targetPlatform: StandaloneWindows64 | |
# unityVersion: 2022.3.7f1 | |
# versioning: Semantic | |
# allowDirtyBuild: true | |
# - uses: actions/upload-artifact@v4.3.1 | |
# with: | |
# name: Build | |
# path: build | |