Skip to content

Fix initial skin update timing in Skeleton3D #1084

Fix initial skin update timing in Skeleton3D

Fix initial skin update timing in Skeleton3D #1084

Triggered via push October 15, 2024 20:18
Status Failure
Total duration 53m 4s
Artifacts 12

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 7s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
10m 58s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 40s
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

2 errors and 2 warnings
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 1.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 1.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
229 MB
android-template-arm32
69.5 MB
android-template-arm64
63.7 MB
godot-api-dump
416 KB
ios-template
39.4 MB
linux-editor-mono
77.6 MB
linux-template-minimal
16.7 MB
linux-template-mono
30.8 MB
web-nothreads-template
15.2 MB
web-template
15.2 MB
windows-editor
64.5 MB
windows-template
31.1 MB