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Implement LookAtModifier3D #1111

Implement LookAtModifier3D

Implement LookAtModifier3D #1111

Triggered via push October 23, 2024 06:05
Status Failure
Total duration 14m 9s
Artifacts 2

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
1m 58s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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23 errors and 2 warnings
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): scene/3d/look_at_modifier_3d.cpp#L260
ISO C++ says that these are ambiguous, even though the worst conversion for the first is better than the worst conversion for the second: [-Werror]
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/3d/look_at_modifier_3d.cpp#L260
ISO C++ says that these are ambiguous, even though the worst conversion for the first is better than the worst conversion for the second: [-Werror]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🏁 Windows / Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes): scene/3d/look_at_modifier_3d.cpp#L260
ISO C++ says that these are ambiguous, even though the worst conversion for the first is better than the worst conversion for the second: [-Werror]
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes): scene/3d/look_at_modifier_3d.cpp#L260
'Math::is_equal_approx': overloaded functions have similar conversions
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): scene/3d/look_at_modifier_3d.cpp#L260
'Math::is_equal_approx': overloaded functions have similar conversions
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
godot-api-dump
417 KB
linux-template-minimal
16.7 MB