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Fix update_transforms issues #900

Fix update_transforms issues

Fix update_transforms issues #900

Workflow file for this run

# Modeled off of godot-cpp https://github.com/godotengine/godot-cpp/blob/master/.github/workflows/ci.yml
name: 🛠️ Build All
on:
push:
branches: [ main ]
pull_request:
paths: [ '**' ]
workflow_dispatch:
concurrency:
group: ${{ github.ref }}
cancel-in-progress: true
jobs:
build:
name: ${{ matrix.name }} ${{ matrix.target }}
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
identifier: [linux, windows, macos, ios, android-arm32, android-arm64, web-nothreads]
target: [debug, release]
include:
- identifier: linux
platform: linux
name: 🐧 Linux
runner: ubuntu-22.04
flags: arch=x86_64
- identifier: windows
platform: windows
name: 🪟 Windows
runner: ubuntu-22.04
flags: arch=x86_64
- identifier: macos
platform: macos
name: 🍎 macOS
runner: macos-latest
flags: arch=universal
- identifier: ios
platform: ios
name: 🍏 iOS
runner: macos-latest
flags: arch=universal
- identifier: android-arm32
platform: android
name: 🤖 Android Arm32
runner: ubuntu-22.04
flags: arch=arm32
- identifier: android-arm64
platform: android
name: 🤖 Android Arm64
runner: ubuntu-22.04
flags: arch=arm64
- identifier: web-nothreads
platform: web
name: 🌐 Web No-threads
runner: ubuntu-22.04
flags: threads=no
steps:
- name: Checkout Terrain3D
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Base Dependencies
uses: ./.github/actions/base-deps
with:
platform: ${{ matrix.platform }}
- name: Setup Build Cache
uses: ./.github/actions/build-cache
with:
cache-name: ${{ matrix.identifier }}-${{ matrix.target }}
continue-on-error: true
- name: Build Terrain3D
env:
SCONS_CACHE: "${{ github.workspace }}/.scons-cache/"
TARGET: 'template_${{ matrix.target }}'
shell: sh
run: |
scons target=$TARGET platform='${{ matrix.platform }}' ${{ matrix.flags }} debug_symbols=no -j2
- name: Strip Libraries (Windows/Linux)
if: ${{ matrix.platform == 'windows' || matrix.platform == 'linux' }}
shell: sh
run: |
ls -l project/addons/terrain_3d/bin/
strip project/addons/terrain_3d/bin/libterrain.*
ls -l project/addons/terrain_3d/bin/
- name: Include Files
shell: sh
run: |
cp '${{ github.workspace }}/README.md' '${{ github.workspace }}/LICENSE.txt' ${{ github.workspace }}/project/addons/terrain_3d/
- name: Upload Package
uses: actions/upload-artifact@v4
with:
include-hidden-files: true
name: t3d-${{ matrix.identifier }}-${{ matrix.target }}
path: |
${{ github.workspace }}/project/
merge:
runs-on: ubuntu-latest
needs: build
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
include-hidden-files: true
name: ${{ github.event.repository.name }}
pattern: t3d-*
delete-merged: true