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Disabling the texture filtering? #350

Closed Answered by TokisanGames
Rain-Gayming asked this question in Questions
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Converted to a Q&A discussion as it's not a bug.
Closed because the answer was given. By design pixels bilinearly interpolate among 4 adjacent vertices. If you don't want that, edit the shader in the editor and just take the value from any one vertex, removing the weighting.

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@pedroyzkrak
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@Xtarsia
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Answer selected by TokisanGames
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Converted from issue

This discussion was converted from issue #346 on April 15, 2024 08:12.