Is there any way to paint sharp paths (i.e. without blurry edges)? #562
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https://terrain3d.readthedocs.io/en/latest/docs/introduction.html#vertex-painting This terrain is a vertex painter, not a pixel painter. Every terrain pixel is a blend of 4 vertices. You could sharpen things by disabling the blending noise and increasing blend sharpness. Otherwise, you'll have to edit the shader to adjust how it blends between the vertices how you want, such as treating the vertices as points on a Bezier curve or something non-trivial. |
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All of the material parameters effects areas painted manually and autoshaded, except for the ones prefaced with "auto", which is only for the autoshader.
Edit the shader in your picture. |
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https://terrain3d.readthedocs.io/en/latest/docs/introduction.html#vertex-painting
This terrain is a vertex painter, not a pixel painter. Every terrain pixel is a blend of 4 vertices. You could sharpen things by disabling the blending noise and increasing blend sharpness. Otherwise, you'll have to edit the shader to adjust how it blends between the vertices how you want, such as treating the vertices as points on a Bezier curve or something non-trivial.