Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I added fma into all shader snippets I could identify, fulfilling #26.2, but since fma only accepts variables of the same type I had to replace some float constants with vectors.
fma combines multiplication and addition into a single operator which should double the speed of that specific operation, but since the Shader contains many other more complex operations, this resulted in an insignificant performance increase of about 1% which makes me doubt whether this should be merged at all, but that's up to you.
It should be compatible with the changes in #500 because it introduces a replacement macro for fma.