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base-equal-to-over-spray-condition-fix #518

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Xtarsia
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@Xtarsia Xtarsia commented Oct 9, 2024

getting base id and over id on the control map can occur when spraying, and then rolling the same id over the same area.
then, if base == over and useing the spray tool for another texture, it behaves like the roller tool instead.

this corrects that behaviour.

@TokisanGames TokisanGames added this to the 0.9 milestone Oct 9, 2024
@TokisanGames TokisanGames added bug Something isn't working shaders Shader development labels Oct 9, 2024
@TokisanGames TokisanGames force-pushed the base-equal-over-spray-condition-fix branch from eeda5b0 to 8386e53 Compare October 20, 2024 15:38
@TokisanGames TokisanGames merged commit 7323880 into TokisanGames:main Oct 20, 2024
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@TokisanGames TokisanGames removed the shaders Shader development label Oct 20, 2024
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Thanks!

@Xtarsia Xtarsia deleted the base-equal-over-spray-condition-fix branch October 28, 2024 14:05
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