Eccles is a simple implementation of an Entity Component System in Rust, inspired by rust_ecs
and ecs-rs
. It uses macros to make the component list fast and easy to access.
You use the world!
macro to construct a world to put entities, components and systems on. Its syntax is:
world!{
name: (The name of the world),
components: {
(list name for using as a field on the world) => (component type),
positions => Position
},
processors: {
(processor name for using as a field on the world) => (processor type with Default impl) for [(list names to give to the processors)],
render => Render for [sprite, pos]
}
}