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Added EntitySpawner to developer tools #245
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I really missed a feature like this to set up scenes, or spawn vehicles/peds for specific needs. Its now possible with this feature.
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Added option to "confirm and duplicate" which creates new entity after placing last one. It makes it easier to set up scenes. Added an if statement to prevent null reference errors.
There is nothing in beta build. Probably because the first check has failed. |
Plus there is a build on appveyor. here |
I'm using appveyor build and there is no entity spawner. Does it use permissions? |
Yes it does. Its "vMenu.MiscSettings.EntitySpawner". Disabled by default :D |
TomGrobbe
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May 25, 2021
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Use the common functions vehicle spawner instead when spawning vehicles using the entity spawner. Do not throw an exception but show a notification error instead and just return. Some code formatting changes.
Drift91
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Use the common functions vehicle spawner instead when spawning vehicles using the entity spawner. Do not throw an exception but show a notification error instead and just return. Some code formatting changes.
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I really missed a feature like this to set up scenes, or spawn vehicles/peds for specific needs. Its now possible with this feature. Here is a showcase: link . You can rotate spawned entities with Numpad 4 and Numpad 6.