Carthage is intended to be the simplest way to add frameworks to your Cocoa application.
The basic workflow looks something like this:
- Create a Cartfile that lists the frameworks you’d like to use in your project.
- Run Carthage, which fetches and builds each framework you’ve listed.
- Drag the built
.framework
binaries into your application’s Xcode project.
Carthage builds your dependencies and provides you with binary frameworks, but you retain full control over your project structure and setup. Carthage does not automatically modify your project files or your build settings.
CocoaPods is a long-standing dependency manager for Cocoa. So why was Carthage created?
Firstly, CocoaPods (by default) automatically creates and updates an Xcode workspace for your application and all dependencies. Carthage builds framework binaries using xcodebuild
, but leaves the responsibility of integrating them up to the user. CocoaPods’ approach is easier to use, while Carthage’s is flexible and unintrusive.
The goal of CocoaPods is listed in its README as follows:
… to improve discoverability of, and engagement in, third party open-source libraries, by creating a more centralized ecosystem.
By contrast, Carthage has been created as a decentralized dependency manager. There is no central list of projects, which reduces maintenance work and avoids any central point of failure. However, project discovery is more difficult—users must resort to GitHub’s Trending pages or similar.
CocoaPods projects must also have what’s known as a podspec file, which includes metadata about the project and specifies how it should be built. Carthage uses xcodebuild
to build dependencies, instead of integrating them into a single workspace, it doesn’t have a similar specification file but your dependencies must include their own Xcode project that describes how to build their products.
Ultimately, we created Carthage because we wanted the simplest tool possible—a dependency manager that gets the job done without taking over the responsibility of Xcode, and without creating extra work for framework authors. CocoaPods offers many amazing features that Carthage will never have, at the expense of additional complexity.
To install the carthage
tool on your system, please download and run the Carthage.pkg
file for the latest release, then follow the on-screen instructions.
Alternately, you can use Homebrew and install the carthage
tool on your system simply by running brew update
and brew install carthage
.
If you’d like to run the latest development version (which may be highly unstable or incompatible), simply clone the master
branch of the repository, then run make install
.
Once you have Carthage installed, you can begin adding frameworks to your project. Note that Carthage only supports dynamic frameworks, which are only available on iOS 8 or later (or any version of OS X).
- Create a Cartfile that lists the frameworks you’d like to use in your project.
- Run
carthage update
. This will fetch dependencies into a Carthage/Checkouts folder, then build each one. - On your application targets’ “General” settings tab, in the “Embedded Binaries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
- Create a Cartfile that lists the frameworks you’d like to use in your project.
- Run
carthage update
. This will fetch dependencies into a Carthage/Checkouts folder, then build each one. - On your application targets’ “General” settings tab, in the “Linked Frameworks and Libraries” section, drag and drop each framework you want to use from the Carthage/Build folder on disk.
- On your application targets’ “Build Phases” settings tab, click the “+” icon and choose “New Run Script Phase”. Create a Run Script with the following contents:
/usr/local/bin/carthage copy-frameworks
and add the paths to the frameworks you want to use under “Input Files”, e.g.:
$(SRCROOT)/Carthage/Build/iOS/LlamaKit.framework
$(SRCROOT)/Carthage/Build/iOS/ReactiveCocoa.framework
This script works around an App Store submission bug triggered by universal binaries.
Along the way, Carthage will have created some build artifacts. The most important of these is the Cartfile.resolved file, which lists the versions that were actually built for each framework. Make sure to commit your Cartfile.resolved, because anyone else using the project will need that file to build the same framework versions.
After you’ve finished the above steps and pushed your changes, other users of the project only need to fetch the repository and run carthage bootstrap
to get started with the frameworks you’ve added.
Using Carthage for the dependencies of any arbitrary target is fairly similar to using Carthage for an application. The main difference lies in how the frameworks are actually set up and linked in Xcode.
Because non-application targets are missing the “Embedded Binaries” section in their build settings, you must instead drag the built frameworks to the “Link Binaries With Libraries” build phase.
In rare cases, you may want to also copy each dependency into the build product (e.g., to embed dependencies within the outer framework, or make sure dependencies are present in a test bundle). To do this, create a new “Copy Files” build phase with the “Frameworks” destination, then add the framework reference there as well.
If you’ve modified your Cartfile, or you want to update to the newest versions of each framework (subject to the requirements you’ve specified), simply run the carthage update
command again.
If the framework you want to add to your project has dependencies explicitly listed in a Cartfile, Carthage will automatically retrieve them for you. You will then have to drag them yourself into your project from the Carthage/Build folder.
By default, Carthage will directly check out dependencies’ source files into your project folder, leaving you to commit or ignore them as you choose. If you’d like to have dependencies available as Git submodules instead (perhaps so you can commit and push changes within them), you can run carthage update
or carthage checkout
with the --use-submodules
flag.
When run this way, Carthage will write to your repository’s .gitmodules
and .git/config
files, and automatically update the submodules when the dependencies’ versions change.
If you want to work on your dependencies during development, and want them to be automatically rebuilt when you build your parent project, you can add a Run Script build phase that invokes Carthage like so:
/usr/local/bin/carthage build --platform "$PLATFORM_NAME" "$SRCROOT"
Note that you should be using submodules before doing this, because plain checkouts should not be modified directly.
Carthage only officially supports dynamic frameworks. Dynamic frameworks can be used on any version of OS X, but only on iOS 8 or later.
Because Carthage has no centralized package list, and no project specification format, most frameworks should build automatically.
The specific requirements of any framework project are listed below.
Carthage will only build Xcode schemes that are shared from your .xcodeproj
. You can see if all of your intended schemes build successfully by running carthage build --no-skip-current
, then checking the Carthage/Build folder.
If an important scheme is not built when you run that command, open Xcode and make sure that the scheme is marked as “Shared,” so Carthage can discover it.
If you encounter build failures in carthage build --no-skip-current
, try running xcodebuild -scheme SCHEME -workspace WORKSPACE build
or xcodebuild -scheme SCHEME -project PROJECT build
(with the actual values) and see if the same failure occurs there. This should hopefully yield enough information to resolve the problem.
If you’re still not able to build your framework with Carthage, please open an issue and we’d be happy to help!
Carthage determines which versions of your framework are available by searching through the tags published on the repository, and trying to interpret each tag name as a semantic version. For example, in the tag v1.2
, the semantic version is 1.2.0.
Tags without any version number, or with any characters following the version number (e.g., 1.2-alpha-1
) are currently unsupported, and will be ignored.
Carthage can automatically use prebuilt frameworks, instead of building from scratch, if they are attached to a GitHub Release on your project’s repository.
To offer prebuilt frameworks for a specific tag, the binaries for all supported platforms should be zipped up together into one archive, and that archive should be attached to a published Release corresponding to that tag. The attachment should include .framework
in its name (e.g., ReactiveCocoa.framework.zip
), to indicate to Carthage that it contains binaries.
Prerelease or draft Releases will be automatically ignored, even if they correspond to the desired tag.
Want to advertise that your project can be used with Carthage? You can add a compatibility badge:
… to your README, by simply inserting the following Markdown:
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
Most of the functionality of the carthage
command line tool is actually encapsulated in a framework named CarthageKit.
If you’re interested in using Carthage as part of another tool, or perhaps extending the functionality of Carthage, take a look at the CarthageKit source code to see if the API fits your needs.
Carthage is released under the MIT License.