Math extensions for .NET is a library with useful methods doing recurring mathematical, stastical and analysis operations.
There are methods for combinatorics and sequence analysis, generation and manipulation.
Assume we have this string:
var source = "abc";
We can use the Combine, PartialPermute and Permute methods to obtain the following results:
In this example we get combinations of the string "abc" taken at groups of 2 without repetition. Remember that elements' order doesn't matter, when speaking of combinations.
var result = source.Combine(2, GenerateOptions.WithoutRepetition);
Output:
ab
ac
bc
In this example we get partial permutations of the string "abc" taken at groups of 2 without repetition. In this case order does matter.
var result = source.PartialPermute(2, GenerateOptions.WithoutRepetition);
Output:
ab
ac
ba
ca
cb
In this example we get permutations of the string "abc" without repetition.
var result = source.Permute(GenerateOptions.WithoutRepetition);
Output:
abc
acb
bac
cab
cba
This method analyze a sequence and returns the sequence kind if a pattern is found.
var sequenceA = new[] { 2, 4, 6, 8, 10 };
var sequenceB = new[] { 3, 9, 27, 81 };
var thisIsAmbiguous = new[] { 2, 4 };
Console.WriteLine(sequenceA.FindSequenceKind());
Console.WriteLine(sequenceB.FindSequenceKind());
Console.WriteLine(thisIsAmbiguous.FindSequenceKind());
Output:
Arithmetic
Geometric
Indeterminable
This method generates an arithmetic sequence between the specified lower and upper limits, given an additive constant.
var arithmeticSequence = SequenceGeneration.Arithmetic(5, 5, 50);
Output:
5
10
15
20
25
30
35
40
45
50
This method generates Fibonacci numbers between the specified lower and upper limits. In this example we generate Fibonacci numbers between 10 and 1000:
var fibonacci = SequenceGeneration.Fibonacci(10, 1000);
Output:
13
21
34
55
89
144
233
377
610
987
This method generates a geometric sequence between the specified lower and upper limits, given a multiplicative constant.
var geometricSequence = SequenceGeneration.Geometric(2, maxValue: 64);
Output:
1
2
4
8
16
32
64
This method generates a prime numbers sequence between the specified lower and upper limits, using a Sieve of Eratosthenes based algorithm.
var primeNumbers = SequenceGeneration.PrimeNumbers(maxValue: 50);
Output:
2
3
5
7
11
13
17
19
23
29
31
37
41
43
49
This method generates a triangular sequence between the specified lower and upper limits.
var triangularSequence = SequenceGeneration.Triangular(maxValue: 20);
Output:
1
3
6
10
15
As you can expect, this method returns a random element from a list or default(T) if the list is empty.
This method returns the same list with elements' order randomized.
Works as Take but the elements are taken randomly instead of orderly.
Same here, works as TakeWhile but elements are taken randomly instead of orderly.
Math Extensions is released under MIT License.