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Michel Didier committed Nov 18, 2024
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6 changes: 3 additions & 3 deletions README.md
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# TouchEngine For UE Plugin Samples Repository

* **Current Unreal Engine version:** `5.4.x`
* **Current TouchEngine version:** `2023.11760+`
* **Current Plugin version:** `1.4.0`
* **Current Unreal Engine version:** `5.5.x`
* **Current TouchEngine version:** `2023.12000+`
* **Current Plugin version:** `1.5.0`

The TouchEngine Plugin currently supports Custom Parameters, CHOP input/output, TOP input/output and DAT input/output.

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12 changes: 6 additions & 6 deletions docs/getting-started.md
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The TouchEngine plugin is referenced using a git submodule, clone using

`git clone --branch UE5.4-Release --recurse https://github.com/TouchDesigner/TouchEngine-UE-Samples.git`
`git clone --branch UE5.5-Release --recurse https://github.com/TouchDesigner/TouchEngine-UE-Samples.git`

Where `UE5.4-Release` can be replaced by a branch you wish to clone and checkout, if different than the main release branch.
Where `UE5.5-Release` can be replaced by a branch you wish to clone and checkout, if different than the main release branch.

Where `https://github.com/TouchDesigner/TouchEngine-UE-Samples.git` can be replaced by the SSH URL.

Expand All @@ -29,8 +29,8 @@ call "[UE Install Location]\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plu

Where

- `UE Install Location` is the root folder of your Unreal Engine installation. It should be similar to `C:/Program Files/Epic Games/UE_5.4/` if you are using default locations.
> ⚠️ Verify the UE install path. If you are in UE 5.3, the folder should be named `UE_5.3`.
- `UE Install Location` is the root folder of your Unreal Engine installation. It should be similar to `C:/Program Files/Epic Games/UE_5.5/` if you are using default locations.
> ⚠️ Verify the UE install path. If you are in UE 5.4 the folder should be named `UE_5.4`.
- `Example Project Install Location` is the path to the local copy of this repository on your computer.
- `Build Destination Location` is the path to the folder where the compiled binaries will be moved.

Expand All @@ -48,7 +48,7 @@ Follow the steps below to build from Visual Studio:
6. In Visual Studio, right click the solution and click on `Rebuild solution`.
![Rebuild solution](assets/ueSamples02.png?raw=true "Rebuild solution")
7. It could take a few minutes. Grab a cup of coffee.
8. Launch `TouchEngineUESamp.uproject` in Unreal Engine 5.4.1+
8. Launch `TouchEngineUESamp.uproject` in Unreal Engine 5.5.x+

### Use release version

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1. Go to the [release page](https://github.com/TouchDesigner/TouchEngine-UE/releases) and download the latest release zip file.
2. In the TouchEngine-UE Samples folder, unzip the downloaded file in `Plugins/`.
3. A folder named TouchEngine should now be here with a structure similar to the one in the following screenshot. ![Plugin folder structure](assets/ueSamples03.png?raw=true "Plugin folder structure")
4. Launch `TouchEngineUESamp.uproject` in Unreal Engine 5.4.1+
4. Launch `TouchEngineUESamp.uproject` in Unreal Engine 5.5.x+

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