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TouchEngine For UE Plugin Samples v1.2.0 (UE5.2.1, CHOP Rework, DX12 improvements, Vulkan Support)

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@jetXS jetXS released this 05 Jul 23:31
· 58 commits to UE5.2-Release since this release

Note:

Release of TouchEngine For UE Plugin Samples for UE5.2.1.

Changes:

  • The map was slightly reworked so that you don’t have to run a virtual marathon to go from one sample to the other.
  • Samples are not quite numbered anymore, they are split across sections. You should recognize them easily though and the dedicated sample doc is being updated.
  • All samples were reworked to showcase changes and new features. More details at the following page. 🔗
  • New sample for Parameters usage. Find them in the Pars section.
    • The first sample is limited in scope and just shows how a developer can read / write parameters using the Get or Set TouchEngine Parameter nodes.
    • The second sample is extensively covering all parameters. Not all are supported, but you are encouraged to have a look here.
    • Changing parameters while in debug mode will print the change in the viewport.
    • If you have other ideas or suggestion please feel free to submit or ask.
  • The Palette’s MoviePlayer made it to Unreal, showcasing the great media playback and various codec support of TouchDesigner. Find it in Mixed section → 02.
  • CHOP samples all got reworked, with 3 new variants. Go through the blueprint, they are many comments. Find the in CHOP section.
    • 01 mostly focus on how to read.
    • 02 mostly focus on how to write to CHOP input / build channels.
    • 03 is a mix of it all, it shows you how to be a CHOP ninja and make a CHOP soup. Chop chop chop 🗡️🔪
  • Mixed → 05 - Spring, was fixed so that the bouncing works better whether you are more of a parameter kind of person or a CHOP trigger kind of person.
  • Mixed → 04 - Point Cloud, is now floating in the sky, it looks pretty. 🪂 Change the values and see it transition smoothly. Wooshhhh
  • Documentation rework

This TouchEngine For UE Plugin Samples release requires TouchEngine For UE Plugin v1.2.0

If downloading the samples directly using this release, you'll need to download the plugin binaries from here.
Download the TouchEngine-UE_*.zip, not the source .zip file, and extract it into Plugins folder inside this project's directory structure.

Known issues

  • The Sync sample doesn't behave as expected in the different RHIs. This will be fixed in the next release.

Full Changelog: v1.1.0...v1.2.0