Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added issue #894 - config enable/disable outpost teleportation during battle sessions & siege #902

Merged
merged 6 commits into from
Apr 8, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
import com.gmail.goosius.siegewar.SiegeController;
import com.gmail.goosius.siegewar.SiegeWar;
import com.gmail.goosius.siegewar.enums.SiegeWarPermissionNodes;
import com.gmail.goosius.siegewar.objects.BattleSession;
import com.gmail.goosius.siegewar.utils.PermissionUtil;
import com.gmail.goosius.siegewar.TownOccupationController;
import com.gmail.goosius.siegewar.metadata.TownMetaDataController;
Expand All @@ -24,10 +25,13 @@
import com.palmergames.bukkit.towny.event.town.TownRuinedEvent;
import com.palmergames.bukkit.towny.event.town.TownPreSetHomeBlockEvent;
import com.palmergames.bukkit.towny.event.town.toggle.TownToggleNeutralEvent;
import com.palmergames.bukkit.towny.object.Nation;
import com.palmergames.bukkit.towny.object.TownBlock;
import com.palmergames.bukkit.towny.object.Town;
import com.palmergames.bukkit.towny.object.Translatable;
import com.palmergames.bukkit.towny.object.Translation;
import com.palmergames.bukkit.towny.object.Translator;
import com.palmergames.bukkit.towny.object.WorldCoord;
import com.palmergames.util.TimeMgmt;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
Expand Down Expand Up @@ -268,22 +272,41 @@ public void onTownRankGivenToPlayer(TownAddResidentRankEvent event) {

/**
* If this is a peaceful town, UN-CANCEL the town spawn event
*
* If the town's nation has an active offensive siege and a battle session is active, CANCEL town spawn event to outposts
*
* Lowest priority so that more important features like the siegezone-tp-block can can take precedence
*
* @param event town spawn event
*/
@EventHandler(priority = EventPriority.LOWEST)
public void on(TownSpawnEvent event) {
if(SiegeWarSettings.getWarSiegeEnabled()
&& SiegeWarSettings.getWarCommonPeacefulTownsEnabled()
if(SiegeWarSettings.getWarSiegeEnabled()) {
Town toTown = event.getToTown();

if (SiegeWarSettings.getWarCommonPeacefulTownsEnabled()
&& SiegeWarSettings.isPeacefulTownPublicSpawnEnabled()) {
if (event.isCancelled()
&& SiegeWarTownPeacefulnessUtil.isTownPeaceful(event.getToTown())
&& event.getToTown().isPublic()) {
event.setCancelled(false); //UN-Cancel the event
if (event.isCancelled()
&& SiegeWarTownPeacefulnessUtil.isTownPeaceful(toTown)
&& toTown.isPublic()) {
event.setCancelled(false); //UN-Cancel the event
tlm9201 marked this conversation as resolved.
Show resolved Hide resolved
return; //Avoid re-cancelling event
}
}

Nation nation = toTown.getNationOrNull();
TownBlock tb = WorldCoord.parseWorldCoord(event.getTo()).getTownBlockOrNull();
if (nation == null || tb == null)
return;
//If enabled in config, prevent teleportation to outposts during offensive siege while battle session is active.
if (!SiegeController.getActiveOffensiveSieges(nation).isEmpty()
&& tb.isOutpost()
&& SiegeWarSettings.getWarSiegeOutpostTeleportationDisabled() && BattleSession.getBattleSession().isActive()) {
Translator translator = Translator.locale(event.getPlayer());

event.setCancelMessage(translator.of("siegewar_plugin_prefix") + translator.of("msg_err_cannot_spawn_outpost_during_battle_session"));
event.setCancelled(true); //Stop the teleport

}
}
}

}
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,11 @@ public enum ConfigNodes {
"",
"# If this setting is true, then during Battle Sessions, only town residents are permitted to spawn into Siege-Zones OR besieged towns.",
"# This setting is recommended to protect players from accidentally spawning into a PVP-active-area while unprepared."),
WAR_SIEGE_OUTPOST_TELEPORTATION_DISABLED(
"war.siege.switches.outpost_teleportation_disabled",
"false",
"",
"# If true, then during Battle Sessions, teleportation to outposts for towns engaged in a siege is disabled."),
WAR_SIEGE_BESIEGED_TOWN_RECRUITMENT_DISABLED(
"war.siege.switches.besieged_town_recruitment_disabled",
"true",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -131,6 +131,10 @@ public static boolean getWarSiegeNonResidentSpawnIntoSiegeZonesOrBesiegedTownsDi
return Settings.getBoolean(ConfigNodes.WAR_SIEGE_NON_RESIDENT_SPAWN_INTO_SIEGE_ZONES_OR_BESIEGED_TOWNS_DISABLED);
}

public static boolean getWarSiegeOutpostTeleportationDisabled() {
return Settings.getBoolean(ConfigNodes.WAR_SIEGE_OUTPOST_TELEPORTATION_DISABLED);
}

public static int getWarSiegeMaxActiveSiegeAttacksPerNation() {
return Settings.getInt(ConfigNodes.WAR_SIEGE_MAX_ACTIVE_SIEGE_ATTACKS_PER_NATION);
}
Expand Down
2 changes: 2 additions & 0 deletions src/main/resources/lang/en-US.yml
Original file line number Diff line number Diff line change
Expand Up @@ -652,6 +652,8 @@ msg_err_cannot_spawn_battle_commander_offline: "&cYou cannot spawn to the siege
msg_err_cannot_spawn_battle_commander_dead: "&cYou cannot spawn to the siege because your team's battle commander is dead."
msg_err_cannot_spawn_battle_commander_not_in_siegezone: "&cYou cannot spawn to the siege because your team's battle commander is not in the Siege-Zone."
msg_err_cannot_spawn_not_in_homeblock: "&cYou must be in your town homeblock to spawn to the siege."
msg_err_cannot_spawn_outpost_during_battle_session: "&cYou cannot spawn to an outpost while your nation has an offensive siege during a battle session."


#Added in 2.8.0
msg_swa_remove_siege: '&bSiege of %s removed via admin commands.'
Expand Down