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Siege War Installation
Goosius1 edited this page May 25, 2023
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- Ensure your server has Towny 0.98.6.0 or newer.
- Download the SiegeWar plugin jar file from here, and drop it into your server plugins folder.
- Restart your server.
- Run
/swa install
.- This command will setup Towny with the required/recommended configs & perms.
- Visit each world you want Sieges to be allowed in, and use the
/tw toggle warallowed on
command.- In worlds where you want sieging disabled, run
/two toggle warallowed off
.
- In worlds where you want sieging disabled, run
- Make optional configuration changes
-
- Configure SiegeWar to be "Low Stakes / Few Consequences":
- Keep plunder to about 15% of the expected town bank, or defenders will becomes more stressed and toxic as they desperately try not to lose.
SiegeWar will automatically warn you if your configured amount is higher. - Keep warchest to about 7.5% of the expected town bank, or attackers will become more stressed and toxic as they desperately try not to lose.
SiegeWar will automatically warn you if your configured amount is higher. - Keep occupation-tax to about 0.375% of the expected town bank, or peaceful and less-successful players will become more stressed and toxic as they grind just to keep their towns.
SiegeWar will automatically warn you if your configured amount is higher. - Keep nation-refund to its default, about 80%
- Keep keep-inventory-with-degrade enabled, or less successful players and nations will become more stressed as toxic as they see their equipment being stolen-on-death by snowballing super-nations.
- Keep plunder to about 15% of the expected town bank, or defenders will becomes more stressed and toxic as they desperately try not to lose.
- This type of configuration will protect the primary needs of all your players:
- Peaceful and Low-Combat-Skill players will not have their towns, nations, and life on the server, destroyed by rampaging barbarians.
- Conquest-minded players will be able to conquer and hold territory as always.
- PVP-minded players will be able to fight as always, and will have more opponents too, as more regular players will fight them.
- If fighters complain that the expenses of conquest (potions,sets etc.) outweigh the rewards:
- Make sure that you haven't scheduled too many hours of fighting per siege.
- Look into deploying TownyCombat, which has various features for reducing battle expenses.
- Configure SiegeWar to be "Low Stakes / Few Consequences":
-
- Make optional permission changes:
- Using permissions plugin, add this for server staff:
- siegewar.immune.to.war.nausea
- Run
/ta reload all
. - Run
/swa reload
. - Install optional supporting plugins
-
Dynmap
- Proves a map of the gameworld.
- Little 🔥 icons appear on the map, at the position of each Siege Banner.
- Whenever a battle is active, the respective fire icon gets replaced with a little ⚔️ icon.
-
Dynmap-Towny
- Shows towns on the dynmap
-
TownyCombat
- Adds some nice combat features, especially Battlefield Roles (Heavy Infantry, Medium Cavalry, Light Cavalry etc).
-
TownyCultures
- Allows towns to maintain their chosen cultural affiliation, even after being captured.
-
TownyResources
- Generates resources from each town
- When a town is owned by a nation, whether voluntarily or by capture, that nation gets a cut of the resources.