-
-
Notifications
You must be signed in to change notification settings - Fork 359
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Suggestion: Add ability for /ta town new NAME to bypass proximity claiming rules. #7163
Comments
The way this command currently works, is that if there is a town at the location, the townblock flips over to the specified town. If there is no Town present you can use the normal /ta set plot townname rect 4 area claiming which will only select other plots with no town present. The proximity rules are not applied to either of these. |
oh I may have miss remembered the command I ran, I was making some admin made towns for different things and couldn't create a town near another. Does /ta town new use proximity rules? |
|
This one was a simple add to the PR already started. |
Turns out what I thought was only in the PR was in fact already merged previously, so it has gone in early. |
* Add method to ProximityUtil to determine ability to claim land, Add TownyAPI method to give other plugins an easy way to determine if someone can claim an area. Closes #6004. * Add a unclaim api method to match the claiming version. * Typo * Revert "Add ability for admins using /ta town new [townname] to bypass the rules for claiming. Closes #7163." This reverts commit eab509d. * Lost a part of a previous commit in the rebase.
Please explain your feature request to the best of your abilities:
Add a force argument when using /ta set plot (town) to override proximity rules
could be a --force at the end of all the separate types of /ta set plot
The text was updated successfully, but these errors were encountered: