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Fix /towny map big kicking players in rare cases. #6151

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Sep 5, 2022
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Description:

Fixes players being kicked by /towny map big if the map component is too big to be sent in a single packet, usually caused by tons of townblocks being near the player.


  • I have tested this pull request for defects on a server.

By making this pull request, I represent that I have the right to waive copyright and related rights to my contribution, and agree that all copyright and related rights in my contributions are waived, and I acknowledge that the TownyAdvanced organization has the copyright to use and modify my contribution under the Towny License for perpetuity.

@Warriorrrr Warriorrrr added this to the 0.98.4.0 milestone Sep 4, 2022
@LlmDl LlmDl merged commit a22bcac into master Sep 5, 2022
@LlmDl LlmDl deleted the fix/ascii-map-big branch September 5, 2022 11:54
LlmDl added a commit that referenced this pull request Sep 5, 2022
Warriorrrr with PR #6151.
  - Remove lang file versions, courtesy of Warriorrrr with PR #6146.
  - Remove instances of legacy making it into components, courtesy of
Warriorrrr with PR #6141.
  - Replace ChatColor.stripColor uses with Colors.strip, courtesy of
Warriorrrr with PR #6143.
  - Add a catch to Account's constructor, courtesy of Warriorrrr with
PR #6144.
  - Adoption of MiniMessage throughout the remaining codespaces,
courtesy of Warriorrrr with PR #6142!
    - As of this moment, all messaging is using minimessage. All
language strings can accept MiniMessage tags and,
    - Hex is available everywhere in just about any tag style you can
imagine.
    - If you have previously been using hex gradients you might have to
update your tags to the MiniMessage way of things.
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2 participants