0.99.0.10 for MC 1.16.* & 1.17.* & 1.18.* & 1.19.*
Pre-release
Pre-release
·
1101 commits
to master
since this release
- Add protection to turtle eggs, players are required to pass a destroy test in order to break them via jumping.
- API: Add Towny#isTownyVersionSupported(String)
- Returns true if Towny is of equal or newer version, used by other plugins to determine if the Towny version is good.
- Refactor the main class a bit, courtesy of Warrior with PR #6684.
- Use a proper key for the cooldowns map #6694.
- Remove teleport related fields from Resident #6695.
- Fix previously async timers tasks being sync #6696.
- Fix login npe regression #6688.
- Bump junit-jupiter from 5.9.2 to 5.9.3.
- Bump junit-jupiter-api from 5.9.2 to 5.9.3.
- Bump maven-source-plugin from 3.2.1 to 3.3.0.
- Bump maven-surefire-plugin from 2.22.2 to 3.1.0.
Cumulative changes since 0.99.0.0
0.99.0.9
- Add admin setting for towns: forcemobs
- Used to force mobs on in a town.
- Closes #6659.
- New Command: /ta town TOWNNAME toggle forcemobs.
- Add adjacent claims feature support to the /t unclaim command.
- Players will no longer be able to unclaim land if any of their adjacent townblocks will not have the required number of adjacent claims.
- Closes #6644.
- Fix hex gradients with minimessage not working, courtesy of Warrior with PR #6674.
- Closes #6291.
- Setup jabel for the provider modules, courtesy of Warrior with PR #6682.
- Delete redundant submodule gitignores, courtesy of Warrior with PR #6679.
- Set source encoding utf-8 for all modules, courtesy of Warrior with PR #6678.
- Add some more tests, courtesy of Warrior with PR #6676.
- Skip javadoc generation by default, courtesy of Warrior with PR #6675.
- Fix trie insertion order weirdness, courtesy of Warrior with PR #6677.
0.99.0.8
- Allow Spawn Events to be Un-Cancelled, courtesy of Goosius1 with PR #6663.
- Support spigot's tnt prime event, courtesy of Warrior with PR #6653.
- Add some more readable convenience methods to Version, courtesy of Warrior with PR #6670.
- Remove first arg for nation transaction method, courtesy of Warrior with PR #6669.
- New Permission Node: towny.command.invite.add.multiple
- Child node of towny.command.town.invite.add, given by default with no change required to your townyperms.yml file.
- When set to false, mayors/assistants will not be able to send out more than one town invite at a time, preventing spamming townless players.
- Add new perm node for inviting multiple residents, courtesy of Warrior with PR #6668.
0.99.0.7
- Add moving piston to block ignore list, courtesy of Warrior with PR #6656.
- Automatic Config update:
- MOVING_PISTON will be to the new_world_settings.plot_management.revert_on_unclaim.block_ignore config entry, and the corresponding world file setting.
- Take care of a missed bukkit scheduler use, courtesy of Warrior with PR #6657.
- Add config option to set the duration of the Title and Subtitle messages shown when entering/leaving towns.
- Closes #6662.
- New Config Option: notification.titles.duration",
- Default: 70
- The duration (in ticks) that the Title and Subtitle messages will appear for.
- The default duration for minecraft is 70 ticks, which equates to 3.5 seconds.
- Bump adventure-text-serializer-plain from 4.13.0 to 4.13.1.
- Add Folia to bstats server type chart, courtesy of Warrior with PR #6654.
0.99.0.6
- Prevent creatures from using switches more reliably.
- Closes #6640.
- Added the ability to change the colours used in the help menus in Towny.
- You may override the following language strings in the global lang file: help_menu_command, help_menu_subcommand, help_menu_explanation, help_menu_requirement.
- Closes #6633.
- Add config option to have ruined towns pay any remaining money to their nation bank.
- Closes #6612.
- New Config Option: town_ruining.town_ruins.town_bank_is_sent_to_nation
- Default: false
- If this is true, when a town becomes a ruin, and they are a member of a nation, any money in the town bank will be deposited to the nation bank.
- Fix incorrect balances shown in the bankhistory books.
- Fix potential NPE thrown when players log off before their spawn warmup is over, when TeleportCause.PLUGIN is used.
- Closes #6643.
- New PAPI Placeholder: %townyadvanced_resident_primary_rank_spaced% - Displays a resident's primary rank with a space afterwards.
- Removed Config Option: notification.owner_shows_nation_title.
- New Config Option: notification.owner_shows_verbose_name
- Default: true
- When true, a plot notification that has a plot owner's name will use the verbose name, ie: town/nation titles or prefixes set via the town/nation levels.
- When false, only their name will appear.
- Add new options to allow trusted and allied residents to use commands in towns which are normally blocked by non-residents.
- Closes #6639.
- New Config Option: global_town_settings.town_command_blacklisting.own_town_and_wilderness_limited_commands_allow_trusted_residents
- Default: true
- When set to true, trusted residents (residents that are trusted by a town directly, as well as residents that are members of a town that is trusted,) will be able to use commands that only town residents could use.
- New Config Option: global_town_settings.town_command_blacklisting.own_town_and_wilderness_limited_commands_allow_allies
- Default: false
- When set to true, residents which are allies of the town (which could be nation members as well as allied nations' members) will be able to use commands that only town residents could use.
- Fix distance test for merging towns.
- Cleanup Resources not using modern Try, courtesy of jimender2 with PR #6649. (First-Time Contributor!)
- Add Folia Support, courtesy of Warrior with PR #6611.
- An absolutely astounding achievement accomplished by Warrior, everybody clap.
- While the secondary plugins (TownyChat, Sponsor Plugins) do not yet support Folia, they will be updated to use Towny's bukkit & folia compatible scheduler.
0.99.0.5
- New Command: /ta town toggle conquered
- Removes the conquered status of a town.
- Only show cost confirmation for setting map color when the cost is above 0.
- Fix legacy format subtitle out of bounds, courtesy of Warriorrrr with PR #6630.
- Closes #6629.
- Display mayor as none if town has no mayor, courtesy of Warriorrrr with PR #6631.
- Make campfire water bottle protection a bit better, courtesy of Warriorrrr with PR #6632.
0.99.0.4
- New Config Option: economy.town_set_mapcolour_cost
- Default: 0
- The cost of setting a town's mapcolour.
- New Config Option: economy.nation_set_mapcolour_cost
- Default: 0
- The cost of setting a nation's mapcolour.
- Add a migration for adding an old town level, courtesy of Warriorrrr with PR #6618.
- Servers that still use Towny 0.95.1.0 (and potentially older) can now update as easily as drag-and-drop.
- Add config option that would prompt a resident who joins a town, to spawn to that town.
- Closes #6619.
- New Config Option: global_town_settings.are_new_residents_prompted_to_town_spawn
- Default: false
- When a resident joins a town, should they be prompted to use spawn to the town?
- This requires them to not already be standing in the town, and also to be able to use /t spawn and whatever costs may be associated with it.
- Update sql schema class to be more modern with much cleaner code, in prep for the transition to a UUID-keyed database.
- Bump adventure-text-serializer-plain from 4.13.0 to 4.13.1.
0.99.0.3
0.99.0.2
- Add nations that enemy your nation to the /n enemylist output.
- Prevent 0 dollar amounts being withdrawn/deposited from town and nation banks.
- API: Add town-changing-mayor events.
- Alters the TownMayorChangeEvent to include a getCommandSender.
- Add TownMayorChangedEvent which is not cancellable, alerts plugins of any change in mayor.
- Add TownMayorChosenBySuccessionEvent which allows a plugin to determine who will become mayor when Towny automatically chooses a mayor.
- Closes #6607.
- Add option for overclaimed towns to have their land stolen from them.
- When enabled a Town which has claimed too much land, ie: TownBlocks 120/100, will be vulnerable to having some of their land stolen.
- Stealing land is done by using /t takeoverclaim.
- This command must be used at the edge of a town, which is adjacent to your town.
- It comes with a customizable cost.
- It does not allow an overclaimed Town to be cut into two separate parts.
- Important: Towns can only have land stolen from them until they are no longer overclaimed!
- Important: There is an option to prevent stealing land too close to a Town's HomeBlock!
- Important: It is recommended to only enable this setting when outposts are disabled and min_adjacent_blocks is set to 2 or 3!
- TownBlocks that can be stolen will have a [TakeoverClaim Available] added to their ChunkNotification.
- Mayors will also see warnings:
- on login while being overclaimed,
- when they approach their claim limit while claiming land,
- and when they lose a resident that would put them at risk of being overclaimed.
- Closes #6564.
- New Config Option: town.overclaiming.being_overclaimed_allows_other_towns_to_steal_land
- Default: false
- A feature that allows towns which have too many townblocks claimed (overclaimed) ie: 120/100 TownBlocks,
to have their land stolen by other towns which are not overclaimed. Using this incentivises Towns to keep
their residents from leaving, and will mean that mayors will be more careful about which land they choose
to claim.
Overclaiming does not allow a town to be split into two separate parts, requiring the Town that is stealing
land to work from the outside inwards.
It is highly recommended to only use this on servers where outposts are disabled, and requiring
a number of adjacent claims over 1 is enabled. Towns take land using /t takeoverclaim.
- New Config Option: town.overclaiming.overclaiming_prevented_by_homeblock_radius
- Default: true
- While true, overclaiming is stopped by the min_distance_from_town_homeblock setting below.
- This prevents a town from having townblocks stolen surrounding their homeblocks.
- New Config Option: economy.takeoverclaim.price
- Default: 100.0
- The price to use /t takeoverclaim, when it has been enabled in the config
at town.being_overclaimed_allows_other_towns_to_steal_land
- New Command: /town takeoverclaim
- Used to a mayor to take over land from an overclaimed town, when allowed in the config.
- Towns are considered overclaimed if their townblocks are more than they are allowed, ie: TownBlocks 120/100.
- New Permission Node: towny.command.town.takeoverclaim
- Child Node of towny.command.town.*
- No adjustments need to be made to the townyperms.yml.
0.99.0.1
- Add configurable symbol for the maps to showcase Outpost plots.
- Closes #6595.
- New Config Option: ascii_map_symbols.outpost
- Default: O
- The character used for the outpost symbol.
- Add /invite deny all, so a player can deny all of their received invites.
- Closes #6606.
- New Command: /invite deny all
- Denies all of a players received town invites.
- Newly blacklisted town and nation names: all, help.
- Fix /n enemy add/remove sometimes showing "none of those names were valid" despite working.
- Add rank priority and rank prefix to town and nation ranks.
- The Town and Nation ranks in the townyperms.yml can now be assigned two permission nodes:
- towny.rankpriority.#
- towny.rankprefix.
- Ex: Assistant rank can be given:
- towny.rankpriority.100
- towny.rankprefix.&a&r
- and the Sheriff rank can be given:
- towny.rankpriority.500
- towny.rankprefix.&b&r
- A player that has both the sheriff and assistant rank will show the assistant prefix using the below PAPI placeholder.
- Closes #4658.
- The Town and Nation ranks in the townyperms.yml can now be assigned two permission nodes:
- New PlaceholderAPI Placeholder: %townyadvanced_resident_primary_rank%
- Displays a prefix associated with a player's highest-priority nation or town rank.
- Bump adventure-text-minimessage from 4.13.0 to 4.13.1.
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