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fix(deps): update dependency @dimforge/rapier3d-compat to ^0.13.0 - autoclosed #13

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@renovate renovate bot commented Feb 1, 2024

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This PR contains the following updates:

Package Change Age Adoption Passing Confidence
@dimforge/rapier3d-compat (source) ^0.11.2 -> ^0.13.0 age adoption passing confidence

Release Notes

dimforge/rapier.js (@​dimforge/rapier3d-compat)

v0.13.1

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Fixed
  • Fix regression that could cause missed contact between a ball and another shape type.

v0.13.0

Compare Source

Several stability improvements are added as part of this release.
See rapier#625 for overviews of the most important improvements.

Modified
  • The castShape and castCollider functions have been modified to add a targetDistance parameter. This parameter
    indicates the distance below which a hit is detected.
  • Rename RayIntersection.toi to .timeOfImpact for better clarity.
  • Rename RayColliderIntersection.toi to .timeOfImpact for better clarity.
  • Rename RayColliderToi to RayColliderHit.
  • Rename RayColliderHit.toi to .timeOfImpact for better clarity.
  • Rename ShapeTOI to ShapeCastHit.
  • Rename ShapeColliderTOI to ColliderShapeCastHit.
  • Rename ShapeCastHit.toi to .timeOfImpact.
Added
  • Fix the kinematic character controller getting stuck against vertical walls.
  • Add KinematicCharacterController.normalNudgeFactor and .setNormalNudgeFactor so set a coefficient used for
    avoiding having the character controller get stuck on penetrations.
  • Add RigidBody.softCcdPrediction, .setSoftCcdPrediction, and RigidBodyDesc.setSoftCcdPrediction for configuring
    soft-ccd on the rigid-body. See rapier#625 for additional details on
    soft-ccd.
  • 3D version only: add TriMeshFlags::FIX_INTERNAL_EDGES and HeightFieldFlags::FIX_INTERNAL_EDGES for enabling
    internal edges correction (which is no longer enabled by default). The flags have been added as an optional parameter
    when building the shapes.
  • Add Collider.contactSkin, .setContactSkin, and ColliderDesc.setContactSkin for configuring the collider’s
    contact skin. See rapier#625 for additional details on contact skins.
  • Add World.lengthUnit which can be used to indicate the typical size of dynamic objects (e.g. 100 pixels instead of
    1 meter). This helps the physics engine adjust internal thresholds for better results.
Fixed
  • Fix an issue where the reported contact force are lower than their actual value.

v0.12.0

Compare Source

The main highlight of this release is the implementation of a new non-linear constraints solver for better stability
and increased convergence rates. See #​579 for additional information.

In order to adjust the number of iterations of the new solver, simply adjust World.numSolverIterations.
If recovering the old solver behavior is useful to you, call World.switchToStandardPgsSolver().

It is now possible to specify some additional solver iteration for specific rigid-bodies (and everything interacting
with it directly or indirectly through contacts and joints): RigidBodyDesc.additionalSolverIterations and
RigidBody::setAdditionalSolverIterations. This allows for higher-accuracy on subsets of the physics scene
without affecting performance of the other parts of the simulation.

Modified
  • Renamed CharacterController.translationApplied, .translationRemaining and the desiredTranslation
    method argument to CharacterController.translationDeltaApplied, .translationDeltaRemaining and the
    desiredTranslationDelta to avoid confusion with the usage of the translation world in RigidBody.translation().
Added
  • Added DynamicRayCastVehicleController to simulate vehicles based on ray-casting.
  • Added JointData.generic (3D only) to create a generic 6-dof joint and manually specify the locked axes.

Configuration

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🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


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This PR has been generated by Mend Renovate. View repository job log here.

@renovate renovate bot force-pushed the renovate/dimforge-rapier3d-compat-0.x branch from 9f9fd6e to c3e50e6 Compare May 6, 2024 11:40
@renovate renovate bot changed the title Update dependency @dimforge/rapier3d-compat to ^0.12.0 Update dependency @dimforge/rapier3d-compat to ^0.13.0 May 6, 2024
@renovate renovate bot changed the title Update dependency @dimforge/rapier3d-compat to ^0.13.0 fix(deps): update dependency @dimforge/rapier3d-compat to ^0.13.0 Jun 11, 2024
@renovate renovate bot changed the title fix(deps): update dependency @dimforge/rapier3d-compat to ^0.13.0 fix(deps): update dependency @dimforge/rapier3d-compat to ^0.13.0 - autoclosed Jun 11, 2024
@renovate renovate bot closed this Jun 11, 2024
@renovate renovate bot deleted the renovate/dimforge-rapier3d-compat-0.x branch June 11, 2024 16:40
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