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Releases: TricksterGuy/bottomless-block-barrage

Version 0.2.0

11 Sep 08:23
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Whats new

Goal Marker in Score mode type lines.
Updated replay file format and made replays better.
Support for more skill chain techniques.

The engine is now more timed like the original games.
In endless mode you level up now with the number of panels removed.
Timeout values are now more based on the original.

Known Issues

Issue #10. Somehow chains can be continued out of nowhere.
Issue #13. Don't complete the final puzzle, or the game will crash.
Issue #14. Hints for things aren't intuitive.

QR Code

Version 0.1.5

25 Jun 10:04
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Version 0.1.4 introduced some bugs this release fixes them.

Fixed: Clinks matches were off by 1.
Fixed: No visible panels / markers in replay.
Fixed: Gameover panels were corrupted.

Changed: Recolors of a panel set have been grouped together to access these use left/right when selecting a panel set.

Version 0.1.4

24 Jun 10:50
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New: Panel marker graphics (Credit: SRKTiberious)
New: More panel graphics (Credit: The Wolf Bunny)

Fixed: Can now perform "Slip" skill chain.

Version 0.1.3

22 Jun 08:56
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Changed: Speed settings for cursor

Version 0.1.2

22 Jun 08:48
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New: New panel set and panel set selection in Endless mode config (Credit: SRKTiberious)

Fixed: You could double swap a panel over a gap.
Fixed: More speed adjustments.
Fixed: Top-out board "jittered" when performing a combo or chain and was still topped out.
Fixed: Same as above but the panels immediately switched to normal when it should have the "up" frame.
Fixed: Gameover's should not occur when there is a pending falling panel or pending swapped panel.
Fixed: If you swapped a panel and it fell and while doing this you got a gameover the fallen panel wouldn't have the gameover frame.

Version 0.1.1

21 Jun 09:04
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New: Menu background based off TA.

Fixed: Weird behavior when board was filled.
Fixed: Attempt 2 of speed calibration, it is now a little bit more like TA.
Fixed: "Blink" and removed frames added. When a match is made the panels immediately show their "blink" frame and panels will get removed one by one.
Fixed: Removed the 2px spacing between panels, updated border and selector graphics.
Fixed: Panels now fall a little faster when a match was made below it, before there was some delay that shouldn't have been there.

Changed: Per feedback left Chains as Chains, A new concept of a chain-link (or clink) is when you match panels in rapid succession.

Version 0.1.0

17 Jun 09:47
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First release.

Endless mode implementation