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feat: Creation of a page that covers 3D game creation in Godot (#265)
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A full step by step guide to creating a 3d game, in which you'll work
through creating a 'horde defense' style game, protecting a central
objective from waves of spawning enemies.

Covering:

- Creating 3D Projects
- Creating 3D Player Controllers
- Signals
- Groups
- Instantiation 
- Lose/Win States 
- 3D Raycasts
- Singletons
- UI 
- Object Deletion

With the intention to then link into additional docs covering custom
asset creation in Blender, Game Design Concepts, and general
Polishing/'gamefeel'
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lillianhidet authored Jul 12, 2024
1 parent 1f01cdd commit ac3cd16
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2 changes: 1 addition & 1 deletion src/content/docs/game-design/godot/3d.mdx
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Expand Up @@ -5,7 +5,7 @@ sidebar:
order: 2
---

This is a guide for making a 3-dimentional game in [Godot](https://godotengine.org/). If you are unfamiliar with Godot, check out the [Godot basics](/game-design/godot/basics) doc.
This is a guide for making a 3-dimensional game in [Godot](https://godotengine.org/). If you are unfamiliar with Godot, check out the [Godot basics](/game-design/godot/basics) doc.

:::note[Version]
This guide is up-to-date with Godot 4.1.3 stable official release but will most likely work with any 4.x release.
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