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feat: Creation of a page that covers 3D game creation in Godot (#265)
A full step by step guide to creating a 3d game, in which you'll work through creating a 'horde defense' style game, protecting a central objective from waves of spawning enemies. Covering: - Creating 3D Projects - Creating 3D Player Controllers - Signals - Groups - Instantiation - Lose/Win States - 3D Raycasts - Singletons - UI - Object Deletion With the intention to then link into additional docs covering custom asset creation in Blender, Game Design Concepts, and general Polishing/'gamefeel'
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