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Merge pull request #787 from WALLOFJUSTICE/dev-23-aug
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* fix mouse clicks in splitscreen causing events on other players who…
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WALLOFJUSTICE authored Sep 16, 2023
2 parents c912c00 + 1d3bef3 commit 0bb5c22
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Showing 3 changed files with 6 additions and 5 deletions.
3 changes: 2 additions & 1 deletion src/interface/bookgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -311,7 +311,8 @@ void Player::BookGUI_t::updateBookGUI()
auto nextPageBoundary = innerFrame->findFrame("next page mouse boundary");

// book gui
if ( Input::inputs[player.playernum].binaryToggle("MenuLeftClick") )
if ( Input::inputs[player.playernum].binaryToggle("MenuLeftClick")
&& inputs.bPlayerUsingKeyboardControl(player.playernum) )
{
//book_t GUI next page button.
if ( nextPageBoundary->capturesMouse() )
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4 changes: 2 additions & 2 deletions src/interface/playerinventory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3262,8 +3262,8 @@ void releaseItem(const int player)
bool& toggleclick = inputs.getUIInteraction(player)->toggleclick;

// releasing items
if ( (!Input::inputs[player].binary("MenuLeftClick") && !toggleclick)
|| (Input::inputs[player].binaryToggle("MenuLeftClick") && toggleclick)
if ( (!Input::inputs[player].binary("MenuLeftClick") && inputs.bPlayerUsingKeyboardControl(player) && !toggleclick)
|| (Input::inputs[player].binaryToggle("MenuLeftClick") && inputs.bPlayerUsingKeyboardControl(player) && toggleclick)
|| ( (Input::inputs[player].binaryToggle(getContextMenuOptionBindingName(player, PROMPT_GRAB).c_str())
|| Input::inputs[player].binaryToggle("MenuConfirm"))
&& toggleclick) )
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4 changes: 2 additions & 2 deletions src/ui/GameUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5765,7 +5765,7 @@ void Player::HUD_t::updateStatusEffectFocusedWindow()
}
if ( inputs.getVirtualMouse(player.playernum)->draw_cursor )
{
if ( Input::inputs[player.playernum].binaryToggle("MenuLeftClick") )
if ( Input::inputs[player.playernum].binaryToggle("MenuLeftClick") && inputs.bPlayerUsingKeyboardControl(player.playernum) )
{
Input::inputs[player.playernum].consumeBinaryToggle("MenuLeftClick");
if ( !bgFrame->capturesMouse() )
Expand Down Expand Up @@ -32283,7 +32283,7 @@ void Player::SkillSheet_t::processSkillSheet()
skillSlideDirection = -1;
}
}
if ( Input::inputs[player.playernum].binaryToggle("MenuLeftClick") )
if ( Input::inputs[player.playernum].binaryToggle("MenuLeftClick") && inputs.bPlayerUsingKeyboardControl(player.playernum) )
{
selectSkill(i);
Input::inputs[player.playernum].consumeBinaryToggle("MenuLeftClick");
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