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[2.0.5][Windows][Multiplayer] Client has difficulties "bumping" another player #104
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I believe it always works for clients as long as you click on the player's head. It has nothing to do with proximity or collision. The same issue occurs for talking to followers or shopkeepers. It only works for clients if you click on their head. Clicking on limbs is supposed to do a lookup on the client to get the character's head uid, which iirc is the "actual" object-click that is sent to the server. But something along that pipeline isn't working right. |
Yep. @WALLOFJUSTICE explained that only the head exists, and everything else is simulated locally. |
The issue with this was due to the Client being unable to select entities that were not the head. |
Fix issue #104 - Client does not add Limb Entities to map
Already merged into Barony-next, this is a parity change to master. Allow clients to right-click on body of other monsters. Credits to @crkellen
This reverts commit e867e9b.
Re-opening this since I want it merged into an off-shoot of master (probably in a 2.0.7 branch -- to avoid conflicts with rewriting history and such) and shipped in a live build. |
As requested, there is now a new PR based on v2.0.7 branch. |
[2.0.7] Fix Issue #104 - Client does not add Limb Entities to map
Merged in #218 into v2.0.7-branch |
* aesthetic skin characters can pick any DLC classes.
ISSUE:
Players can "bump" each other by right clicking. This displays their name, current HP/Max, etc. Clients in a multiplayer game are often unable to preform this action, but the Host can freely.
EXPECTED RESULT:
When a Client player right-clicks another player, it should preform the "bump" action.
STEPS TO REPRODUCE:
ADDITIONAL INFO:
By the time we reached the underworld, the "bump" action was completely impossible for the Client with me to do. I could still do it freely. Often times he has to be slightly inside of my entity (pushing me), to get it to trigger.
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