Fix Issue #230 - Humans' Hostility does not consistently trigger #231
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This is a fix for #230.
The issue is the same as #229, but not as easily solved as Humans can become Followers, and don't change the
swornenemies[][]
array. A similar solution was taken to solve this issue. However, there is still one issue left:Due to the "Call Allies to Aid" functionality, Followers of a Player that attacks a Human will also become aggressive against that Player. The changes in this PR however do successfully remove the Player from the 'FOLLOWING' list.