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* Misc fix #630

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16c0481
fire effect "optimizations"
SheridanR Feb 9, 2022
dcad3f6
fix issues with appearances list in character card
SheridanR Feb 9, 2022
ff1e9bf
Add screenshot binding
SheridanR Feb 14, 2022
0070557
Network lobbies WIP
SheridanR Feb 18, 2022
a97393c
lots of network lobby stuff
SheridanR Feb 18, 2022
cc60a1e
lobby net stuff
SheridanR Feb 22, 2022
d83f7d3
yet more lobby stuff
SheridanR Feb 23, 2022
5a0d2c3
disconnect window for timeout
SheridanR Feb 23, 2022
bc4e4d9
some syntax errors
SheridanR Feb 23, 2022
31c75bc
draft network lobbies
SheridanR Feb 24, 2022
93d0587
fix random compile errors
SheridanR Feb 24, 2022
cd31d8a
fix crashing issues when failing to connect to lobby
SheridanR Feb 24, 2022
005a0e5
Fix various bugs to make network multiplayer work
SheridanR Feb 24, 2022
dc2522e
Merge pull request #138 from TurningWheel/skr/stuff
WALLOFJUSTICE Feb 25, 2022
41b1bdf
* fix shieldswap logic using wrong player num
Feb 25, 2022
7c0800e
* fix torch burnout not clearing shield
Feb 25, 2022
95346d6
* fix multiplayer camera rendering
Feb 25, 2022
10e0bca
Lobby fixes (#627)
WALLOFJUSTICE Feb 25, 2022
4220f1d
WIP network scan stuff
SheridanR Feb 25, 2022
045ad0c
fix minimap icons disappearing
SheridanR Feb 26, 2022
54084db
fix net clients potentially starting the game too early
SheridanR Feb 26, 2022
6fb7702
Lobby browser additions
SheridanR Feb 27, 2022
aa68da1
* 64 bit build update proj files
Feb 28, 2022
38a5470
Merge pull request #139 from TurningWheel/skr/stuff
WALLOFJUSTICE Feb 28, 2022
ec0072a
* fix multiplayer cam when host leaves
Mar 1, 2022
768cb80
* server properly empties all chest items
Mar 1, 2022
6f733a9
* 64 bit vsproj changes
Mar 1, 2022
cc75416
* merge stuff
Mar 1, 2022
1f7f607
* fix succubus steal crash, potential other crash
Mar 1, 2022
e5227b1
* merge stuff
Mar 1, 2022
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22 changes: 12 additions & 10 deletions VS.2015/Barony/Barony.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -315,10 +315,10 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Steam Crossplay|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\x64;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\x64\SDL2;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\x64\physfs</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;$(SolutionDir)..\VS-libs;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\amd64\baronylibs</LibraryPath>
<PostBuildEventUseInBuild>false</PostBuildEventUseInBuild>
<TargetName>barony_test</TargetName>
<TargetName>barony</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='EOS|Win32'">
<LinkIncremental>false</LinkIncremental>
Expand Down Expand Up @@ -350,15 +350,15 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='EOS Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\SDL2</IncludePath>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\SDL2;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\physfs</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
<TargetName>barony</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='EOS Debug|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs</IncludePath>
<LibraryPath>$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;P:\Ben\Documents\Visual Studio 2015\Projects\libphysfs;$(SolutionDir)..\VS-libs</LibraryPath>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\inc;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\include;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\include;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\include;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\include;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\include;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\public;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\include;C:\programming\turning_wheel\GameLibs\missing_windows_includes;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\x64;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\x64\SDL2;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\x64\physfs</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api\lib;C:\programming\turning_wheel\GameLibs\SDL2-2.0.4\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_image-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\SDL2_net-2.0.0\lib\x86;C:\programming\turning_wheel\GameLibs\libpng-1.2.37-lib\lib;C:\programming\turning_wheel\GameLibs\zlib-1.2.3-lib\lib;C:\programming\turning_wheel\GameLibs\steamworks_sdk_138a\sdk\redistributable_bin;C:\programming\turning_wheel\GameLibs\SDL2_ttf-2.0.14\lib\x86;$(SolutionDir)..\VS-libs;P:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\amd64\baronylibs</LibraryPath>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
<TargetName>barony</TargetName>
</PropertyGroup>
Expand Down Expand Up @@ -605,19 +605,20 @@ if %errorlevel% leq 1 exit 0 else exit %errorlevel%</Command>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);USE_EOS;STEAMWORKS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>"$(SolutionDir)\..\VS-includes"</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<UndefinePreprocessorDefinitions>
</UndefinePreprocessorDefinitions>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<AdditionalOptions>/DBUILD_PR="$(BARONY_BUILD_PR)" /DBUILD_CC="$(BARONY_BUILD_CC)" /DBUILD_CS="$(BARONY_BUILD_CS)" /DBUILD_DE="$(BARONY_BUILD_DE)" /DBUILD_SA="$(BARONY_BUILD_SA)" /DBUILD_GSE="$(BARONY_BUILD_GSTATS)" %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OpenGL32.lib;glu32.lib;SDL2.lib;SDL2main.lib;SDL2_net.lib;SDL2_image.lib;fmod_vc.lib;libpng.lib;zlib.lib;steam_api.lib;SDL2_ttf.lib;physfs.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenGL32.lib;glu32.lib;SDL2.lib;SDL2main.lib;SDL2_net.lib;SDL2_image.lib;fmod_vc.lib;libpng16.lib;zlib.lib;steam_api64.lib;SDL2_ttf.lib;physfs.lib;EOSSDK-Win64-Shipping.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<Profile>true</Profile>
</Link>
Expand Down Expand Up @@ -801,7 +802,7 @@ copy "$(TargetDir)$(TargetFileName)" "$(SolutionDir)EOS 4\barony_test.exe" </Com
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>false</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);USE_EOS</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_WINDOWS;%(PreprocessorDefinitions);USE_EOS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>"$(SolutionDir)\..\VS-includes"</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<UndefinePreprocessorDefinitions>
Expand All @@ -811,13 +812,14 @@ copy "$(TargetDir)$(TargetFileName)" "$(SolutionDir)EOS 4\barony_test.exe" </Com
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<AdditionalOptions>/DBUILD_PR="$(BARONY_BUILD_PR)" /DBUILD_CC="$(BARONY_BUILD_CC)" /DBUILD_CS="$(BARONY_BUILD_CS)" /DBUILD_DE="$(BARONY_BUILD_DE)" /DBUILD_SA="$(BARONY_BUILD_SA)" /DBUILD_GSE="$(BARONY_BUILD_GSTATE)" %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OpenGL32.lib;glu32.lib;SDL2.lib;SDL2main.lib;SDL2_net.lib;SDL2_image.lib;fmod_vc.lib;libpng.lib;zlib.lib;SDL2_ttf.lib;physfs.lib;EOSSDK-Win64-Shipping.lib;steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>OpenGL32.lib;glu32.lib;SDL2.lib;SDL2main.lib;SDL2_net.lib;SDL2_image.lib;fmod_vc.lib;libpng16.lib;zlib.lib;SDL2_ttf.lib;physfs.lib;EOSSDK-Win64-Shipping.lib;steam_api64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<Profile>true</Profile>
</Link>
Expand Down
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