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Last minute fixes #649

Merged
merged 747 commits into from
May 3, 2022
Merged

Last minute fixes #649

merged 747 commits into from
May 3, 2022

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SheridanR
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SheridanR and others added 30 commits February 3, 2022 19:31
* better stacking behavior when using mouse/cursor to move items
* drag + drop to stack similar items with indicator
… on controller

* module navigation for chest lb/rb
* prevent paper doll taken slots being selectable when holding chest item on controller
* remove unused code for chest opening
* add close chest action to button
…ns until finished

* grab all functionality
…em* node to stack into. Fixes case where 8/8 daggers and dropping 4 at once wouldn't distribute evenly into 9/9/2
* fix old hotbar highlighted item sprite not disabling (would overlap in compact view)
* paper doll ducks in/out to make space for chest in compact mode
* close chest not allowed if skillsheet open
* fix module not being selected if walking away from a chest
* draw mouse offset when hotbar interact menu hangs off edge
WALL OF JUSTICE and others added 29 commits April 12, 2022 10:00
* widget add isToBeDeleted() function
* * fix book display font size to proper 32 pt

* * useItem doesn't try to sell/offer to shopkeepers anymore, dedicated function for that
* deprecate some GUI_MODE_SPELL stuffs

* * shopkeeper sort item inventory by price descending on generation

* * items have flag to denote if they were sold to a shopkeeper

* * many new shop UI elements

* * fix typo in shop string
* add new shop strings

* * shop navigation, buying/selling works

* * more shop fields filled in, minor resizing and adjustments to fit all content

* * remove spells forcebolt/lightning/fire having their base damage lowered - it actually redefines the element->damage and is permanent for the game session

* * many shop changes - networking works
* fix quivers not being fully purchased by multiplayer clients
* mysterious shopkeeper done?

* * shopgui push changes before remove old code

* * clean up old shopkeeper code, shopspeech now is std string

* * console var to debug frame searches

* * grey out unsellable items to shop
* item property "UNSELLABLE" from item tooltips prevents selling orbs to general stores
* add shop name/type fields
* skillsheet trading show same values as in shop (normalized around 100%)

* * fix old shop strings to align into new textboxes

* * tidy some commented shop code

* * more shop lang entry adjustments to new size

* * deprecate sellitem variable

* * succubi shop line change to peoples

* * fix shop flicker when releasing items
* test buying item only raising trade skill

* * let shop deny cursed equipped item and play 'can't remove text' without returning early

* * fix nosteam compilation, add static keyword to help some lambdas compile

* * hunger icon fix to new width 76px not 64px

* * remove some debug for charsheet tooltips

* * add hotkey for skillsheet

* * fix game timer positioning of tooltip + being selectable in compact view

* * fix deselect on mp rgn button

* * fix random monster picking for polymorph/summontrap targets

* * minotaurs can walk thru boulders

* * fix itemPickup not preserving variation of items when de-duplicating stack
* fix appraisal not preserving variation of items when de-duplicating stack

* * feather repair spellbook preserve x/y position of new item

Co-authored-by: WALL OF JUSTICE <->
* a bit of lobby browser stuff

* lobby browser stuff

* steam lobbies??

* syntax errors

* bugfix crap

* update lobby data

* steam lobbies work????????

* random stuff

* server fix for steam lobbies????

* asdf

* skipjoin fixes

* steam lobbies work

* fix server not sending shutdown signal to all clients

* /resizegui command

* fix _virtualScreenY definition

* shorten name on player ready card

* net fixes

* suicide commands + end life works in multiplayer

* fix lobby disconnect (?)

* fix disconnecting from lobby for real (???)

* fix sendPacket / sendPacketSafe

* delete steamIDRemote entries in closeNetworkInterfaces()

* Better disconnect messages

* hostHasLostP2P error message

* fix stupid typo

* error messages when steam lobby join fails

EOS update to latest sdk

* extern template class ConsoleVariable<> types

* fix CI

* go back to GCC again for CI

* bugfixes

initialize hotbars of splitscreen players correctly
fix name not updating when reducing length
fix (?) server softlocking in lobby when REDY packet received late

* savegame stuff

* UI scaling improvements

* upscale_ui defaults false

* uifilter console variable

* ui fiddling

* add gameover window

* fix misplaced pause menu options
* finish dpad tinker navigation cases
fix gameover window only appearing if all players die
fix issue with camera occlusion frustum being too small in vertical
splitscreen
* Bump player removed HP/MP display from text
* rebase

* fix eos build
* * fix up cursor_hand alignment

* * add openGL vendor info in log on boot

* * export high performance NVIDIA/AMD variables on windows to auto-select high perf gfx

* * hide old tinkering ui
* robots have health percentage in tooltips and tinker ui
* misc clean up

* * missed a bit old tinkering menu removal

Co-authored-by: WALL OF JUSTICE <->
@SheridanR SheridanR merged commit f886ff1 into master May 3, 2022
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2 participants