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Last minute fixes #649
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Merged
Last minute fixes #649
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* better stacking behavior when using mouse/cursor to move items * drag + drop to stack similar items with indicator
… on controller * module navigation for chest lb/rb * prevent paper doll taken slots being selectable when holding chest item on controller
* remove unused code for chest opening
* add close chest action to button
…ns until finished * grab all functionality
…em* node to stack into. Fixes case where 8/8 daggers and dropping 4 at once wouldn't distribute evenly into 9/9/2
…adds new item and replaces pointed slot
* fix old hotbar highlighted item sprite not disabling (would overlap in compact view)
* paper doll ducks in/out to make space for chest in compact mode * close chest not allowed if skillsheet open * fix module not being selected if walking away from a chest
* draw mouse offset when hotbar interact menu hangs off edge
* widget add isToBeDeleted() function
* * fix book display font size to proper 32 pt * * useItem doesn't try to sell/offer to shopkeepers anymore, dedicated function for that * deprecate some GUI_MODE_SPELL stuffs * * shopkeeper sort item inventory by price descending on generation * * items have flag to denote if they were sold to a shopkeeper * * many new shop UI elements * * fix typo in shop string * add new shop strings * * shop navigation, buying/selling works * * more shop fields filled in, minor resizing and adjustments to fit all content * * remove spells forcebolt/lightning/fire having their base damage lowered - it actually redefines the element->damage and is permanent for the game session * * many shop changes - networking works * fix quivers not being fully purchased by multiplayer clients * mysterious shopkeeper done? * * shopgui push changes before remove old code * * clean up old shopkeeper code, shopspeech now is std string * * console var to debug frame searches * * grey out unsellable items to shop * item property "UNSELLABLE" from item tooltips prevents selling orbs to general stores * add shop name/type fields * skillsheet trading show same values as in shop (normalized around 100%) * * fix old shop strings to align into new textboxes * * tidy some commented shop code * * more shop lang entry adjustments to new size * * deprecate sellitem variable * * succubi shop line change to peoples * * fix shop flicker when releasing items * test buying item only raising trade skill * * let shop deny cursed equipped item and play 'can't remove text' without returning early * * fix nosteam compilation, add static keyword to help some lambdas compile * * hunger icon fix to new width 76px not 64px * * remove some debug for charsheet tooltips * * add hotkey for skillsheet * * fix game timer positioning of tooltip + being selectable in compact view * * fix deselect on mp rgn button * * fix random monster picking for polymorph/summontrap targets * * minotaurs can walk thru boulders * * fix itemPickup not preserving variation of items when de-duplicating stack * fix appraisal not preserving variation of items when de-duplicating stack * * feather repair spellbook preserve x/y position of new item Co-authored-by: WALL OF JUSTICE <->
* a bit of lobby browser stuff * lobby browser stuff * steam lobbies?? * syntax errors * bugfix crap * update lobby data * steam lobbies work???????? * random stuff * server fix for steam lobbies???? * asdf * skipjoin fixes * steam lobbies work * fix server not sending shutdown signal to all clients * /resizegui command * fix _virtualScreenY definition * shorten name on player ready card * net fixes * suicide commands + end life works in multiplayer * fix lobby disconnect (?) * fix disconnecting from lobby for real (???) * fix sendPacket / sendPacketSafe * delete steamIDRemote entries in closeNetworkInterfaces() * Better disconnect messages * hostHasLostP2P error message * fix stupid typo * error messages when steam lobby join fails EOS update to latest sdk * extern template class ConsoleVariable<> types * fix CI * go back to GCC again for CI * bugfixes initialize hotbars of splitscreen players correctly fix name not updating when reducing length fix (?) server softlocking in lobby when REDY packet received late * savegame stuff * UI scaling improvements * upscale_ui defaults false * uifilter console variable * ui fiddling * add gameover window * fix misplaced pause menu options
* finish dpad tinker navigation cases
…lipped_percent (new), /split_refresh
fix gameover window only appearing if all players die fix issue with camera occlusion frustum being too small in vertical splitscreen
* Bump player removed HP/MP display from text
Tinkering about
* rebase * fix eos build
* * fix up cursor_hand alignment * * add openGL vendor info in log on boot * * export high performance NVIDIA/AMD variables on windows to auto-select high perf gfx * * hide old tinkering ui * robots have health percentage in tooltips and tinker ui * misc clean up * * missed a bit old tinkering menu removal Co-authored-by: WALL OF JUSTICE <->
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