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Skr/more stuff #664

Merged
merged 21 commits into from
Jul 26, 2022
Merged

Skr/more stuff #664

merged 21 commits into from
Jul 26, 2022

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SheridanR
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src/init_game.cpp Show resolved Hide resolved
src/ui/MainMenu.cpp Show resolved Hide resolved
src/menu.cpp Show resolved Hide resolved
info.locked = false; // TODO
info.flags = 0; // TODO
info.ping = 50; // TODO
info.locked = false; // this will always be false because steam only reported joinable lobbies
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Need to add lobby attribute for game in session, EOS uses CURRENTLEVEL and then if currentlevel >= 0 report LobbyHandler_t::EResult_LobbyFailures::LOBBY_GAME_IN_PROGRESS Host needs to continually update this lobby attribute as per EOS, EOSFuncs::LobbyData_t::updateLobbyDuringGameLoop()

Need to add 'visibility' attribute as well, PERMISSIONLEVEL to show full lobbies

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Lobbies are closed when the game starts, otherwise yeah i would do that. We should probably go with the "every lobby is MAXPLAYERS + 1 in size" method

@SheridanR SheridanR merged commit 2832d0d into develop Jul 26, 2022
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2 participants