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Barony next user data #86
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lheckemann
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TurningWheel:barony-next
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cde87d6
Move inline item functions to header
lheckemann 3d0e21d
Move files.cpp's prototypes into their own header
lheckemann f1fd44e
Move init.cpp's prototypes into their own header
lheckemann a5c57e8
Move list.cpp's prototypes into their own header
lheckemann cc2ffac
Move light.cpp's prototypes into their own header
lheckemann 8ac2b73
Move draw prototypes to their own header
lheckemann ec9a0ef
completePath → completeDataPath
lheckemann f4f277a
Remove completeDataPath from public API of files
lheckemann d3044e8
Reuse single RWops for font loading
lheckemann 411d95f
Move getLinesFromFile
lheckemann 87ddb91
Move all direct user directory access to files.cpp
lheckemann 6be5878
Fix data file reference in editor
lheckemann 5685bbb
Use C++ vector of strings for map names in editor
lheckemann 806eafa
Truly abstract over sound system
lheckemann f7d96cd
Reduce duplication in CMakeLists flag setting
lheckemann 06a26af
Fix all uses of string literals as char*
lheckemann 4d4062e
Add preambles to new header files
lheckemann 4790f53
Fix typo in CMakeLists.txt
lheckemann 5189d58
Fix default datadir
lheckemann b9de9b3
files.cpp: move all braces to their own lines
lheckemann f4c7f02
More style fixes
lheckemann 62ae965
Fix preambles for sound implementations
lheckemann 8afdeca
Fix user data dir creation for macOS
lheckemann 5b2f8bc
Fix FMOD
lheckemann d1ca4dc
* Fixed some Windows compilation issues.
addictgamer 791dcdc
Use portable C++ getline rather than POSIX getline
lheckemann 252ddc2
Fix getLinesFromDataFile
lheckemann d400272
Hopefully fix macOS crash on exit
lheckemann ce035eb
* Further Windows compilation fixes: Windows wants _mkdir() over mkd…
addictgamer c9d8248
Fix FMOD file callbacks on windows (?)
lheckemann df41f27
Remove obsolete sound.cpp
lheckemann c1bea0e
Remove unused SoundSystem type
lheckemann a0b96f7
Revert "Fix FMOD file callbacks on windows (?)"
lheckemann 7acb145
Move sound globals to sound_common
lheckemann cc64584
Remove dead definitions from sound.hpp
lheckemann 662bed6
Move all sound init to init_game
lheckemann 245a322
Remove music logic from map loading
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#ifdef
s in the sourcecode itself might be better for Visual Studio.