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WebGPU Speculative Progressive Isosurface Raycaster

This is the implementation of the GPU-parallel speculative, progressive implicit isosurface raycasting algorithm for block-compressed data sets described in "Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes" by Will Usher, Landon Dyken, and Sidharth Kumar at LDAV 2023. Please see the paper for more details.

Usage

The data sets are available on the Open SciVis Data Sets page.

Images

skull_256x256x256_uint8 raw crate2_prog_iso

chameleon_1024x1024x1080_uint16 raw crate2_prog_iso