(Ubiq) Unity Client v1.0.0-pre.10
bnco-dev
released this
07 Oct 10:59
·
24 commits
to master
since this release
- New animation/IK system for full body avatars based on MMVR by @JLPM22. Big thank you to @sebjf and @JLPM22 for the integration. This is early and will likely go through many iterations in coming releases. If you do try it please let us know what you think on Discord.
- Added Rocketbox and ReadyPlayerMe full body example avatars. Part of the default avatar catalogue.
- Update to auto-reconnect behaviour. If connection times out on client end, client will now treat this as leaving the current room. The client can be optionally configured to attempt to re-establish the connection at a fixed interval, and re-join the room after re-establishing connection.
- Fireworks (example networked object) now have lifetimes.
Some known issues for this release:
- Full body avatars currently have various issues around hand position and elbow/wrist twisting when the local user is in XR. Recommended for remote avatars only at this stage.
- Server timeout does not match client timeout, so rooms may have unresponsive peers still connected and visible after a reconnect.
This is a pre-release and bugs are likely. Should you find anything, please help us out by creating an issue.