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Roadmap
sebjf edited this page Sep 29, 2021
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We are happy to announce the release of 0.1.0!
0.1.0 is a maintenance release readying Ubiq for future scalability and audio features. Our next feature release will be 0.2.0.
0.2.0 is our next feature release.
Our objectives for 0.2.0 are:
- Perform large scale stress testing and make performance improvements to the messaging layer
- Replace the Properties Dictionaries implementation with a delta/transaction based system
- Revise the Rooms System with a member/observer model to support large numbers of users with spatial partitioning
- Add hand animation to the default Avatars
The expected release-date for 0.2.0 is mid-November.
0.3.0 will be our next maintenance release.
Our objectives for 0.3.0 are:
- Scoped object ownership
- Filter rooms presented by the server by tag
- Full support for SteamVR
- Samples showing how to integrate FinalIK
- Samples showing how to create a browser-based Peer
Our upcoming medium term goals are:
- 3D Spatialised Audio with the Unity Audio System
- Replace the Ubiq XR framework with the Unity XR Interaction framework
- Large-scale spatial partitioning with automated Rooms traversal
- Support for mixed-reliability network protocols
- Pure C# procedural client samples for demonstrating how to feed in data from devices such as sensors