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Clean up some unused variables.
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vicliyj committed Mar 26, 2024
1 parent ce9856f commit 34cf9f4
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3 changes: 0 additions & 3 deletions Game/LifeQuest/enemy.gd
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extends CharacterBody2D

# var chasePlayer = true
# var inEnemyHitbox = false

var enemyHealthStat = 20 # Temporary health value. Pull value from where enemy character statistics are stored.
var enemyAttackStat = 2 # Temporary attack value. Pull value from where enemy character statistics are stored.

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9 changes: 0 additions & 9 deletions Game/LifeQuest/mock_game_scene.gd
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extends Node2D

# var battleInProgress = false
var playerHealth
var enemyHealth

# Called when the node enters the scene tree for the first time.
func _ready():
# set battleInProgress to TRUE
pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# set enemy attack to some random value between 1-3
# call _player_in_battle
# call _enemy_in_battle
pass

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