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I'm creating a game that I use some node materials. The mist works fine, but if I disable them on the 3D preview (Right Panel (pressing N) >> Display >> Uncheck World Mist), the mist is also disabled on the game engine, but JUST for the materials using nodes.
Thanks.
The text was updated successfully, but these errors were encountered:
This uniform is frequently changed between the viewport settings and
in game settings, to avoid recompiling the materials only for it
and has this uniform is a more a flag than a value: this uniform
back to dynamic uniform.
Fix issue: #609.
I'm creating a game that I use some node materials. The mist works fine, but if I disable them on the 3D preview (Right Panel (pressing N) >> Display >> Uncheck World Mist), the mist is also disabled on the game engine, but JUST for the materials using nodes.
Thanks.
The text was updated successfully, but these errors were encountered: