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Camera falls to the ground in fpsengine template #634
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Seems that there has something changed regards to the physic engine. I don't know if this a new feature or a bug. Upbge 020 is also working. |
Setting it to static works, thx. |
Previously in CcdPhysicsEnvironment::ConvertObject we iterate over all the parents from the object tree to find the closer object possibly used as a compound shape parent. But by doing this we affected the search of just the root parent object to disable dynamic or just for tracking (e.g for fh spring). To found both the root parent and the root compound parent, two variables are used in COnvertObject, compoundParent and parentRoot. Also to clairfy, the function in physics controller named SetParentCtrl is rename SetParentRoot as it was used to set the root parent controller only, not the parent controller. Fix issue: #634.
Fixed in master: 067da32. |
Found this bug while testing the fps template for my project. The head cube falls to the ground in Upbge 021-022. It dont on bf bge and upbge 019. the cube is set to dynamic col.
link; https://drive.google.com/open?id=1czGQafDLpsoIfXDSN3nrp0ZKR2kzLrvD
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