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Interface Cleanup and Improvements #756
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Bake panel is often used for quick AO or normal baking (although I more often bake AO in Cycles), removing it makes no sense. Color space for images matters even in game engine. Like you want to set that to Linear for normalmaps, roughness maps, metallness maps etc. Makes difference and can fix things that would appear broken otherwise. |
I liked the idea to remove things that don't work in BGE and change from Blender Game to UPBGE. But I also think that we should try to make some of the things that don't work to work (Idk if english works this way, but you get the point): The Speaker object (The Converter should convert them into an empty with a sound component, or something like this), Color Management (yeah, It will be great to see this working) and Audio. I also use Bake very often to get information from the high poly versions of my models. |
@adriansnetlis Thanks for the remarks, it's a proposal of removing useless features in GE, so I will update the top post according to the replies. Nice to know about the color management (although I didn't noticed changes in GE). @UnidayStudio Although I agree implementing those features (specially a functional Audio panel), I think they don't fit in a 'cleanup' issue, which aims to be easy and fast to implement (to remove stuff?). However, it would be redundant to use an Speaker object, as any object type can be a sound source in 3D space. The idea is to cleanup interface to avoid useless features to be accessed, even if it means to remove the useless features and then add them again once they are implemented in GE. |
About the add context, lattice is still used to mesh construction. |
Some unused options/entities are removed from the UI in game engine mode: - scene keying set - scene audio - speaker and forec filed in add menu Also the game engine is renamed UPBGE. Fix issue #756.
Some unused options/entities are removed from the UI in game engine mode: - scene keying set - scene audio - speaker and forec filed in add menu Also the game engine is renamed UPBGE. Fix issue #756.
Some unused options/entities are removed from the UI in game engine mode: - scene keying set - scene audio - speaker and forec filed in add menu Also the game engine is renamed UPBGE. Fix issue #756.
Some unused options/entities are removed from the UI in game engine mode: - scene keying set - speaker and force field in add menu The game engine is renamed UPBGE and the audio panel under scene tab is siplified to expose only the speed of sound, doppler factor and the distance model, these attributes are used by LA_Launcher to initialize the AUD_Device. Fix issue #756.
Some unused options/entities are removed from the UI in game engine mode: - scene keying set - speaker and force field in add menu The game engine is renamed UPBGE and the audio panel under scene tab is siplified to expose only the speed of sound, doppler factor and the distance model, these attributes are used by LA_Launcher to initialize the AUD_Device. Fix issue #756.
Some unused options/entities are removed from the UI in game engine mode: - scene keying set - speaker and force field in add menu The game engine is renamed UPBGE and the audio panel under scene tab is siplified to expose only the speed of sound, doppler factor and the distance model, these attributes are used by LA_Launcher to initialize the AUD_Device. Fix issue #756.
Hello! Here's a proposal to remove some useless stuff from UPBGE's interface and improve the current one.
There's a chance of some of those features being useful on GE and I don't know how (like the Color Management / Color Space stuff), but I'm sure the remaining aren't useful (like the Audio panel, only working in Blender Render).
Thanks. 😄
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