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occluder #807
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panzergame
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Aug 25, 2018
Previously objects were considered as occluder if the occluder option was checked and that the object was visible. The last constraint is bothering for the user that could define a simplified mesh for occlusion that naturally will not be visible. This commit is introducing the condition "visible || occluder" for the call activating the graphic controller in KX_GameObject::SetVisible/ SetOccluder and the initialization of the graphic controller. Fix issue #807.
This behaviour also happen in BFBGE but is not perfect in my opinion. The branch ge_occluder is fixing this behaviour. |
panzergame
added a commit
that referenced
this issue
Sep 1, 2018
Previously objects were considered as occluder if the occluder option was checked and that the object was visible. The last constraint is bothering for the user that could define a simplified mesh for occlusion that naturally will not be visible. This commit is introducing the condition "visible || occluder" for the call activating the graphic controller in KX_GameObject::SetVisible/ SetOccluder and the initialization of the graphic controller. Fix issue #807.
panzergame
added a commit
that referenced
this issue
Sep 1, 2018
Previously objects were considered as occluder if the occluder option was checked and that the object was visible. The last constraint is bothering for the user that could define a simplified mesh for occlusion that naturally will not be visible. This commit is introducing the condition "visible || occluder" for the call activating the graphic controller in KX_GameObject::SetVisible/ SetOccluder and the initialization of the graphic controller. Fix issue #807.
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hi all,
if you set occluder to invisible it doesnt work in 0.2.0 and 0.2.3 i didnt test others versions.
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