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Fix world:remove
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Ukendio committed Jul 26, 2024
1 parent 65984b6 commit 059a3f9
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59 changes: 0 additions & 59 deletions docs/api.md

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132 changes: 132 additions & 0 deletions docs/api/query.md
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# Query

A World contains entities which have components. The World is queryable and can be used to get entities with a specific set of components.

## Functions

### new()
```luau
function World.new(): World
```
Creates a new world.

Example:
::: code-group

```luau [luau]
local world = jecs.World.new()
```

```ts [typescript]
import { World } from "@rbxts/jecs";

const world = new World();
```

:::

## entity()
```luau
function World:entity(): Entity -- The new entit.
```
Creates a new entity.

Example:
::: code-group

```luau [luau]
local entity = world:entity()
```

```ts [typescript]
const entity = world.entity();
```

::
:

### component()
```luau
function World:component<T>(): Entity<T> -- The new componen.
```
Creates a new component.

Example:
::: code-group

```luau [luau]
local Health = world:component() :: jecs.Entity<number>
```

```ts [typescript]
const Health = world.component<number>();
```
:::

::: info
You should use this when creating components.

For example, a Health type should be created using this.
:::

### get()
```luau
function World:get(
entity: Entity, -- The entity
...: Entity<T> -- The types to fetch
): ... -- Returns the component data in the same order they were passed in
```
Returns the data for each provided type for the corresponding entity.

:::

### add()
```luau
function World:add(
entity: Entity, -- The entity
id: Entity<T> -- The component ID to add
): ()
```
Adds a component ID to the entity.

This operation adds a single (component) id to an entity.

::: info
This function is idempotent, meaning if the entity already has the id, this operation will have no side effects.
:::


### set()
```luau
function World:set(
entity: Entity, -- The entity
id: Entity<T>, -- The component ID to set
data: T -- The data of the component's type
): ()
```
Adds or changes the entity's component.

### query()
```luau
function World:query(
...: Entity<T> -- The component IDs to query with. Entities that satifies the conditions will be returned
): Query<...Entity<T>> -- Returns the Query which gets the entity and their corresponding data when iterated
```
Creates a [`query`](query) with the given component IDs.

Example:
::: code-group

```luau [luau]
for id, position, velocity in world:query(Position, Velocity) do
-- Do something
end
```

```ts [typescript]
for (const [id, position, velocity] of world.query(Position, Velocity) {
// Do something
}
```
:::
70 changes: 70 additions & 0 deletions docs/api/world.md
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# World

A World contains entities which have components. The World is queryable and can be used to get entities with a specific set of components.

## Functions

### new()
```lua
function World.new(): World
```
Creates a new world.

Example:
::: code-group

```luau [luau]
local world = jecs.World.new()
```

```ts [typescript]
import { World } from "@rbxts/jecs";

const world = new World();
```

:::

## entity()
```luau
function World:entity(): Entity
```
Creates a new entity.

Example:
::: code-group

```luau [luau]
local entity = world:entity()
```

```ts [typescript]
const entity = world.entity();
```

:::

### component()`
```luau
function World:component<T>(): Entity<T>
```
Creates a new component.

Example:
::: code-group

```luau [luau]
local Health = world:component() :: jecs.Entity<number>
```

```ts [typescript]
const Health = world.component<number>();
```

:::

::: info
You should use this when creating components.

For example, a Health type should be created using this.
:::
2 changes: 0 additions & 2 deletions docs/concepts/entities.md
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## TODO

This is a TODO stub.
1 change: 1 addition & 0 deletions src/init.luau
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Expand Up @@ -512,6 +512,7 @@ end


local function archetype_traverse_remove(world: World, componentId: i53, from: Archetype): Archetype
from = from or world.ROOT_ARCHETYPE
local edge = edge_ensure(from, componentId)

local remove = edge.remove
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7 changes: 7 additions & 0 deletions test/tests.luau
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Expand Up @@ -25,6 +25,13 @@ local N = 10
type World = jecs.WorldShim

TEST("world", function()
do CASE "should not error when removing a component that entity doesn't have"
local world = jecs.World.new() :: World
local A = world:component()
local e = world:entity()
world:remove(e, A)
CHECK(true)
end
do CASE("should find every component id")
local world = jecs.World.new() :: World
local A = world:component()
Expand Down

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