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Server-side chunk sending decision #174
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…roved the way cfar chunks are removed.
[external/gamekit] Updated.
- [ServerCommandHandler] Now handling PlayerChunkPosUpdate. - [ServerChunk] sendChunkData moved from ServerWorld. - [ServerWorld] Now using PlayerChunkPosUpdate instead of the old loop.
Updating lights will already enable hasChanged flag of the correct chunks if needed.
Also wait for m_readyToSend to be true.
When placing a block, this message was sent everytime since local and remote chunk match.
Also added a 10 sec timeout on individual chunk requests.
[external/gamekit] Updated.
It doesn't seem the engine needs to revert addSunlight anymore, but it may be subject to change, so I removed it as long as I don't see another problem.
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Currently, clients have to send chunk requests to get chunk data.
This PR attempts to give this role to server only, and oh boy it's a lot of work.
Major changes:
renderDistance
config optionKnown issues:
/tp
or entering another dimension too)Checklist:
/tp
works